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Crowded – Dynamic Crowd Generation & Waypoint System for Unity 🚶‍♂️🚶‍♀️

Bring your scenes to life with dynamic, intelligent crowds!

Crowded is a versatile crowd simulation system that allows you to quickly and easily populate your environment with moving NPCs. Whether you’re building a bustling city, a busy theme park, a futuristic space station, or a medieval market, Crowded helps you create realistic and efficient crowd movement with minimal effort.

Using Crowded, you can integrate any 3D character model into your crowd, set up waypoint-based movement, and control how individuals spawn and interact within the system. It’s fully compatible with Unity’s built-in NavMesh, ensuring smooth AI pathfinding while keeping performance optimized.

✨ Key Features

Dynamic Waypoint System – Easily create complex movement paths for NPCs
Flexible Spawning Options – Spawn crowds instantly or stagger them over time for realism
Supports Any 3D Model – Works with humanoid, robotic, and creature models
Seamless Unity NavMesh Integration – Uses Unity’s native navigation system
Optimized for Large Crowds – Smooth performance even with high NPC counts
Supports Multiple Crowd Groups – Create different types of NPCs moving in the same scene
Cross-Platform Compatibility – Works on PC, Mobile, VR, AR, and Consoles
Supports All Render Pipelines – Compatible with Built-in, URP, and HDRP

📌 How Crowded Can Be Used in Your Game

🎮 Open-World Cities & Towns

Populate streets with wandering NPCs, shopkeepers, and townsfolk following realistic routes. Perfect for RPGs, adventure games, and simulation experiences.

🏟️ Sports Events & Arenas

Simulate stadiums, racetracks, and arenas by dynamically filling seats with spectators or controlling fan movement around the venue.

🎢 Theme Parks & Public Spaces

Use Crowded to create theme park visitors, museum guests, or passengers moving through airports, train stations, or shopping malls.

🏙️ Sci-Fi & Fantasy Worlds

Add citizens, androids, or aliens to futuristic cities or medieval villages with complex waypoint routes and branching pathways.

🎥 Cinematic Cutscenes & NPC Traffic

Enhance cutscenes and background activity by dynamically controlling NPC movement and interactions in a controlled environment.

🚀 How It Works

1️⃣ Create & Configure Your Crowd Members

  • Attach the Crowd Member component to any character model
  • Set up animation settings and crowd behavior
  • Save it as a Prefab

2️⃣ Build Your Route System

  • Add waypoints using the Crowded Editor Window
  • Define branches for NPCs to take different paths
  • Create looping or non-looping movement patterns

3️⃣ Set Up a Crowd Spawner

  • Attach the Crowd Spawner component to an empty GameObject
  • Assign a Waypoint System
  • Add multiple Crowd Member Prefabs for variation
  • Adjust spawn rates, stagger settings, and density

4️⃣ Run Your Scene & Watch the Crowd in Action! 🎭

🎮 Optimized Performance for Large Crowds

Crowded is built for performance and scalability, allowing you to manage hundreds of NPCs with minimal impact on FPS. Using staggered spawning, efficient pathfinding, and batched processing, you can create realistic crowd behavior without performance spikes.

📖 Documentation & Support

📚 Full documentation coming soon! Need help? Join our Discord Community for support and discussions.

💬 Discord: Join Here
📧 Email: cmcintosh@wembassy.com
🐦 X (Twitter): @TeamWembassy

📜 License & Usage

✔️ Allowed: Use in personal and commercial projects
Not Allowed: Reselling, redistributing, or modifying without permission

⭐ Add Lifelike Crowds to Your Game Today!

Make your scenes feel alive and immersive with Crowded! Whether you're building a bustling city, a fantasy village, or a sci-fi metropolis, this asset gives you the tools to create engaging, dynamic crowds effortlessly.

🎉 Get Crowded now and bring your game world to life! 🚀