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Latest version
1.0
Last updated
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Unity version
2022.1.23 or later
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461 KB
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Crowded

by Wembassy (opens in new tab)

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Crowded lets you easily create dynamic, lifelike crowds with customizable waypoint movement. Optimized for performance and compatible with Unity NavMesh. Perfect for adding life to any Project!

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Price history for Crowded, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

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Crowded screenshot 1

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About this asset

Crowded โ€“ Dynamic Crowd Generation & Waypoint System for Unity ๐Ÿšถโ€โ™‚๏ธ๐Ÿšถโ€โ™€๏ธ

Bring your scenes to life with dynamic, intelligent crowds!

Crowded is a versatile crowd simulation system that allows you to quickly and easily populate your environment with moving NPCs. Whether youโ€™re building a bustling city, a busy theme park, a futuristic space station, or a medieval market, Crowded helps you create realistic and efficient crowd movement with minimal effort.

Using Crowded, you can integrate any 3D character model into your crowd, set up waypoint-based movement, and control how individuals spawn and interact within the system. Itโ€™s fully compatible with Unityโ€™s built-in NavMesh, ensuring smooth AI pathfinding while keeping performance optimized.

โœจ Key Features

โœ… Dynamic Waypoint System โ€“ Easily create complex movement paths for NPCs
โœ… Flexible Spawning Options โ€“ Spawn crowds instantly or stagger them over time for realism
โœ… Supports Any 3D Model โ€“ Works with humanoid, robotic, and creature models
โœ… Seamless Unity NavMesh Integration โ€“ Uses Unityโ€™s native navigation system
โœ… Optimized for Large Crowds โ€“ Smooth performance even with high NPC counts
โœ… Supports Multiple Crowd Groups โ€“ Create different types of NPCs moving in the same scene
โœ… Cross-Platform Compatibility โ€“ Works on PC, Mobile, VR, AR, and Consoles
โœ… Supports All Render Pipelines โ€“ Compatible with Built-in, URP, and HDRP

๐Ÿ“Œ How Crowded Can Be Used in Your Game

๐ŸŽฎ Open-World Cities & Towns

Populate streets with wandering NPCs, shopkeepers, and townsfolk following realistic routes. Perfect for RPGs, adventure games, and simulation experiences.

๐ŸŸ๏ธ Sports Events & Arenas

Simulate stadiums, racetracks, and arenas by dynamically filling seats with spectators or controlling fan movement around the venue.

๐ŸŽข Theme Parks & Public Spaces

Use Crowded to create theme park visitors, museum guests, or passengers moving through airports, train stations, or shopping malls.

๐Ÿ™๏ธ Sci-Fi & Fantasy Worlds

Add citizens, androids, or aliens to futuristic cities or medieval villages with complex waypoint routes and branching pathways.

๐ŸŽฅ Cinematic Cutscenes & NPC Traffic

Enhance cutscenes and background activity by dynamically controlling NPC movement and interactions in a controlled environment.

๐Ÿš€ How It Works

1๏ธโƒฃ Create & Configure Your Crowd Members

  • Attach the Crowd Member component to any character model
  • Set up animation settings and crowd behavior
  • Save it as a Prefab

2๏ธโƒฃ Build Your Route System

  • Add waypoints using the Crowded Editor Window
  • Define branches for NPCs to take different paths
  • Create looping or non-looping movement patterns

3๏ธโƒฃ Set Up a Crowd Spawner

  • Attach the Crowd Spawner component to an empty GameObject
  • Assign a Waypoint System
  • Add multiple Crowd Member Prefabs for variation
  • Adjust spawn rates, stagger settings, and density

4๏ธโƒฃ Run Your Scene & Watch the Crowd in Action! ๐ŸŽญ

๐ŸŽฎ Optimized Performance for Large Crowds

Crowded is built for performance and scalability, allowing you to manage hundreds of NPCs with minimal impact on FPS. Using staggered spawning, efficient pathfinding, and batched processing, you can create realistic crowd behavior without performance spikes.

๐Ÿ“– Documentation & Support

๐Ÿ“š Full documentation coming soon! Need help? Join our Discord Community for support and discussions.

๐Ÿ’ฌ Discord: Join Here
๐Ÿ“ง Email: [email protected]
๐Ÿฆ X (Twitter): @TeamWembassy

๐Ÿ“œ License & Usage

โœ”๏ธ Allowed: Use in personal and commercial projects
โŒ Not Allowed: Reselling, redistributing, or modifying without permission

โญ Add Lifelike Crowds to Your Game Today!

Make your scenes feel alive and immersive with Crowded! Whether you're building a bustling city, a fantasy village, or a sci-fi metropolis, this asset gives you the tools to create engaging, dynamic crowds effortlessly.

๐ŸŽ‰ Get Crowded now and bring your game world to life! ๐Ÿš€

From the publisher's Asset Store listing.

Technical details

๐Ÿ“Œ Technical Details

๐Ÿš€ Key Features

  • Dynamic Crowd System โ€“ Populate your scene with moving NPCs effortlessly
  • Waypoint-Based Navigation โ€“ Set up complex movement paths using waypoints and branches
  • Flexible Spawning System โ€“ Spawn crowds instantly or in staggered waves
  • NavMesh Integration โ€“ Fully compatible with Unity's built-in NavMesh system for smooth AI movement
  • Event System โ€“ Trigger custom events when NPCs reach waypoints
  • Supports Any 3D Character Model โ€“ Works with humanoid, robotic, and custom models
  • Optimized for Large Crowds โ€“ Performance-friendly even with hundreds of active NPCs
  • Multiple Crowd Spawner Support โ€“ Create different groups with unique behaviors
  • Looping & Branching Pathways โ€“ Make NPCs follow dynamic, realistic movement patterns
  • Works Across All Render Pipelines โ€“ Built-in RP, URP, HDRP supported

๐Ÿ“ฆ Package Contents

TypeQuantityDescriptionScriptsโœ…Core crowd movement, spawner, and waypoint system scriptsEditor Toolsโœ…Custom Crowded Editor Window for waypoint and route managementPrefabsโœ…Example Crowd Member, Spawner, and Waypoint prefabsDemo Sceneโœ…Fully set up example scene showcasing Crowded in actionDocumentation๐ŸšงFull documentation coming soon! (Community support available)

๐Ÿ–ฅ๏ธ System Requirements

RequirementDetailsUnity Version2022.1.23f and newerPlatformsWindows, macOS, Linux, Android, iOS, WebGL, VR, AR, ConsoleRender PipelinesBuilt-in RP, URP, HDRPDependenciesNone (Works out of the box)NavMesh Supportโœ… Unityโ€™s Built-in NavMeshThird-Party Asset Compatibilityโœ… Works with external character models & animations

๐Ÿ“– Documentation & Support

โญ Why Choose Crowded?

Crowded is the ultimate crowd simulation tool for Unity. Whether youโ€™re designing realistic cities, sci-fi worlds, or fantasy RPG towns, this system helps you populate your environment effortlessly while keeping performance optimized.

๐Ÿš€ Get started today and bring your world to life!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.1.23f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.