Remote Replay Recorder View on Asset Store (opens in new tab)

Package details

Latest version
0.2
Last updated
First released
Unity version
2021.3.21 or later
Package size
858 KB
Files
26
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Remote Replay Recorder

by RealitySims (opens in new tab)

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Last 6 months

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Price history for Remote Replay Recorder, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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Remote Replay Recorder screenshot 1

Remote Replay Recorder screenshot 1

About this asset

Remote Replay for Unity is a simple, lightweight system to record & analyze replays from Unity 2D games. You can integrate the system into your mobile games in just a few steps, and watch how your players play your game almost in real time.
KEY FEATURES​
- Very lightweight, soft launches are often in countries where fast and cheap internet might be an issue; we aimed to fit within tens or hundreds of KB's at most.
- Because it is lightweight, there's no video recording(no mp4's), the replays records Prefab ID's and some of their important properties(position, scale, rotation etc), which can be also disabled/enabled to optimize the replay size. The file is a JSON which is compressed before being sent out.
- Currently leverages Firebase Storage to save the replays remotely.
- Includes Replay Viewer with basic tweening to download & watch the replays inside Unity Editor
- A simple example game to see how it's working
- A PDF manual with a Quick start

CURRENT LIMITATIONS
​​
- Supports 2D games only
- Supports Firebase Storage for remote saving (setup walkthrough included in the manual)
- In 2D games, only Prefabs with SpriteRenderer or Tilemap can be replayed currently. Other object types would be recorded (the asset should still record the transform properties), but during replay you would see a filled circle as stand-in graphic.

From the publisher's Asset Store listing.