FPS Assault Rifle - 3 Texture Variation View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.20 or later
Package size
173.8 MB
Files
22
Favorites
7
Views in the past week
3

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FPS Assault Rifle - 3 Texture Variation

by Chpndl (opens in new tab)

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Game ready mesh and with 3 texture variations for famous tactical assault rifle.

Price $7.99

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Price history

Last 6 months

USD
Price history for FPS Assault Rifle - 3 Texture Variation, 6 months Current $7.99; lowest $7.99; highest $7.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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FPS Assault Rifle - 3 Texture Variation screenshot 1

FPS Assault Rifle - 3 Texture Variation screenshot 1

About this asset

Model presented in a slightly worn condition.

Polycount is equal to current generation games.

Material, meshes and textures names follow an easy to understand naming convention.

The structure of the model allows you to create the following animations: shooting, reloading, switching the fire mode, folding the butt, increasing its length or completely remove it.

You can also add your custom scope, grip or whatever.

Features:

- Model created in Blender 4.0;

- Preview rendered in Marmoset Toolbag 4;

- Textures created in Substance 3D Painter;

- One 4k texture set is used for the model;

- Optimized and clean topology is represented by triangles;

- 5.56 caliber is included in the model and textured set;

- Created as close as possible to the original prototype;

- Lights, cameras animations and render/scene setup are NOT included;

- Materials may look different depending on your lighting setup and the render engine;

- 3 color options: Flat Dark Earth (FDE), Black and custom Black with Yellow Paint (BYP).

If you have some problems, questions or wishes, you can always contact me here or at my ArtStation.

From the publisher's Asset Store listing.

Technical details

One Texture Map: 4096x4096

Physically-Based Rendering: Yes

Vertex Count: 20721

Polygons Count: 40484

LODs: None

Number of PBR Textures: 5 (Base Color, Metalness, Roughness, Normal, Ambient Occlusion)

Intended Platform: Desktop

Naming Conventions:

WPN_ = Weapon Mesh

WPNM_ = Weapon Material

WPNT_ = Weapon Texture