FastScene

FastScene is a user-friendly terrain editing plugin designed with simplicity and user-friendliness in mind, The feature List is here.

  • Utilizes object-to-terrain transition processing to keep the terrain flat (as a single Quad), significantly reducing mesh count and enhancing performance on mobile devices.
  • Provides a method for objects below the surface to be visible, maintaining smooth edge transitions without the need for surface digging, further reducing mesh count and improving mobile device performance.
  • Supports tools for non-periodic texture generation, effectively addressing repetitive texture tiling issues through the use of Wang's tiling algorithm.
  • Offers examples of various transition objects, including mountains, depressions, cracks, plateaus, and lakes.
  • Provides references to related Shader code, enabling users to personalize the implementation of their own terrain transition objects.
  • Supplies easy-to-use brush tools for convenient terrain editing.
  • Transition support across multiple Control Maps:Our system facilitates transitions across more than two Control Maps, enabling our game scenes to simultaneously reference multiple Control Maps and achieve seamless transitions between objects and terrains.
  • Supports more than two Control Maps and allows direct drawing on multiple Control Maps.
  • One Control Map supports up to five TileMaps.
  • Supports region brushes (TileMaps dedicated to specific ground) and global brushes (TileMaps shared across grounds), avoiding excessive use of BrushLayers and preventing the generation of excessive Control Maps.