Localization without the learning curve
Everything Localization is designed for developers who want to make their games multilingual without learning a complicated localization framework.
There are no String Tables, Addressables workflows, online accounts, or external services to configure. Define your languages, attach the appropriate Localize component, select a translation key, and preview the result directly in the Unity Editor.
Whether you are creating your first multilingual game or simply want a faster workflow, Everything Localization keeps the process visual, straightforward, and easy to understand.
🚀 The Simple Workflow
No coding is required for ordinary scene-based localization. A simple API is available for dynamic text and audio.
🌍 Text and RTL localization
Localize both UI and 3D TextMesh Pro components:
Text-localization features include:
🖼️ Localize more than text
Localization often requires adapting the complete interface, not just replacing words. Everything Localization includes dedicated components for language-specific images, audio, layouts, and positions.
Images:
Audio:
Layouts:
Positions:
Simple translation management
Translations are stored in an accessible CSV file and can be managed directly from the Unity Editor.
You can:
All localization data remains inside your Unity project. No internet connection, cloud account, subscription, or translation API is required.
Designed for practical game development
Everything Localization was created and further developed while localizing published games. Its workflow focuses on the requirements commonly encountered by solo developers and small teams:
The package includes six example scenes covering text, runtime text, images, audio, layout groups, and transform localization.
📄 Documentation and support
Review the complete Documentation before purchasing. For questions or support, contact:
Third-party content
This asset uses RTLTMPro under the MIT License and includes Roboto and Droid Arabic Naskh Regular fonts under the Apache 2.0 License.
See Third-Party Notices.txt inside the package for complete attribution and licensing information.