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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.47 or later
- Package size
- 198.9 MB
- Files
- 276
- Favorites
- 5
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Sci-Fi Heavy Station Kit spaceship-1
Not even scratched the surface... One would say: let the work speak instead. But is there even work to speak?
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Sci-Fi Heavy Station Kit spaceship-1 screenshot 1
About this asset
📌 LINKS 📌
Documentation PDF | Documentation Playlist | More Assets
Website | Extras | FAQ | Discounts | Contact form
DISCLAIMER
➥ Key images from the marketing materials include a background image of the space from the Sci-Fi Heavy Station Kit hangars and the Sci-Fi Heavy Station Kit hangars AUGMENTED, as well as an image of the plasma jets from the spaceship turbines.
The space sky material and plasma effect are not included in this asset.
SPACESHIP
This is a small high-speed spacecraft for one astronaut.
It is equipped with different types of engines and is designed for short distance travel and long space jumps.
He also has a powerful weapon for a short fight.
➥ Spaceship with Exterior + Cockpit Interior
➥ ♫ Sounds ♫ + 🎮 C# Interactives 🎮 + 💫 C# Animations 💫
Buttons and levers in the cockpit, maneuvering turbines, landing gear and weapons are made as separated.
The spaceship uses the flight script from the Dugout shuttles.
Additionally, an external ground control console is added as a bonus.
This spacecraft is ideal for use with space stations:
Sci-Fi Heavy Station Set SPACE STATION-1
Sci-Fi Heavy Station Set SPACE STATION-2
Sci-Fi Heavy Station Set SPACE STATION-3
... as well as with other stations or ready-made shuttles that you can build yourself with the help of the Heavy Station Kit series:
TL;DR
➥ Heavy Station Kit is a series of modular artistic kits, and the pieces of one kit are compatible with another kit, within Sci-Fi Heavy Station series. AUGMENTED edition of Base & Hangars & Colony & Dugout shares 4 Purposes, 4 Interior Sizes (dugout "S", colony "M", base "X", hangars "XL") and over 1850 Prefabs.
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➥ 🔍 For list check "Technical Details" drop out at the bottom 🔍
- 🔍 Hint - more info needed? 🔍
⬇⬇⬇ To reveal, press on the "Technical details" words below ⬇⬇⬇
From the publisher's Asset Store listing.
Technical details
- ☂ For a Smooth ride ☂
First Install Post Processing (if you hadn't yet):
- ✔️ Clean 3D Project & Color Space set to LINEAR is Recommended
- ✔️ Window ➥ Package manager ➥ Post Processing ➥ Install
- ✔️ IMPORT ASSET!
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- STATS
Basic Materials - x7
Metalness - Workflow
Linear - Color space
Deferred - Rendering path (for SSR)
Built-in - render Pipeline (for SSR)
Lightmaps - not custom
Shader Render Pipeline compatibility - no custom shaders present
Script compatibility - recommended 2022.3+
Post Processing & SSR - by Unity Technologies
OVERVIEW - list of features and prefabs
- PREFABS
➥ 46 Prefabs, including:
x2 Cockpit
x29 Console
x1 Fuselage
x2 Screen
x7 Ship_Systems
x5 Weapon
- LODs
LODs are designed for the largest spacecraft meshes:
➥ Cockpit (LOD0 - LOD1 - LOD2) 5612 - 4468 - 2805
➥ Console (LOD0 - LOD1 - LOD2 - LOD3) 13586 - 9544 - 6793 - 3723
➥ Dome Out (LOD0 - LOD1 - LOD2) 668 - 502 - 443
➥ Dome In (LOD0 - LOD1 - LOD2) 516 - 386 - 308
➥ Fuselage (LOD0 - LOD1 - LOD2 - LOD3) 10106 - 8346 - 6000 - 2811
♫ Sounds
Dome (Open/Close, Blocked)
Chassis (Open/Close, Blocked)
Turbites (1x Start, 1x At Work, 1x Stop)
Ambient (1x Spaceship, 2x Devices)
Also included are all sounds of Sci-Fi Heavy Station Kit overall ♫
🎮 C# Interactives:
Console
Consoles are game objects that the player can interact with.
The spacecraft control console allows you to enter flight mode.🎮
💫 C# Animations
Dome Open/Close Animation.
Chassis Open/Close Animation.
Turbine Flying Animation.
Screen Hologram Elements Loop Animation. 💫
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.47f1 | Compatible | Compatible | Compatible | Compatible |
The entire Heavy Station Kit package, as well as all its derivatives, is developed and supported in the Build-In Pipeline.
If you need to convert to other Pipelines, use Unity's documentation.
Animated displays may lose materials in scenes when converted to other Pipelines. In this case, you can either reassign the materials or replace the corresponding prefabs from the library in the scene.
As listed on the Asset Store.