Black Rose Instanced Animation System View on Asset Store (opens in new tab)

Package details

Latest version
1.0.5
Last updated
First released
Unity version
6000.0.31 or later
Package size
28.5 MB
Files
104
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99
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Black Rose Instanced Animation System

by Black Rose Projects (opens in new tab)

4.0 / 5 · 5 ratings

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A must-have for efficient rendering large crowds. Introducing our animation tool with all pipelines support. Convert skinned meshes with Unity Animator into baked assets with GPU Instancing.

Price $54.99

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Price history

Last 6 months

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Price history for Black Rose Instanced Animation System, 6 months Current $54.99; lowest $54.99; highest $54.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Black Rose Instanced Animation System screenshot 1

Black Rose Instanced Animation System screenshot 1

About this asset

Support for Built-in, URP and HDRP

-Converting model with skinned meshes with Unity Animator into baked asset Instanced Animation Data containing prepared meshes and materials.

- Support for models with multiple skinned mesh renderers as well as LOD (support up to 4 levels of LOD + culled state) with keeping renderer settings like layer and shadows modes.

- Configuration of which animations should be baked with ability to set animations frames per second globally or individually for each animation.

SUPPORTED

- Support only for first animator layer

- Supports animation speed

- Full support for state transitions with their parameters

- Support for Sub-State Machines in animator

- Support for culling mode for each Instanced Animation Renderer

- Support transition between any two animations

Easy asset configuration

-Setup Instanced Animation Data by delivered tool, which allow config LOD, bounding, attachments and animations preview

- Easy adding Instanced Animation to scene even by Drag&Drop

in Project Settings tab:

- configuration of visability Instanced Animation Renderers in scene view during play mode, pause mode and edit mode

- configurable number of instances per batch

- configurable maximal instances count

Support for attachments instancing

- Attachments are batched by mesh, material and parent instance

- Creating and configuration of attachments by simple UI tool

- Option to create groups of attachments that share same parameters

- Support for virtual bones synchronization on demand for Transforms

- Support for custom shader property block values with example of how to integrate them into Instanced Rendering System

Support for using Instanced Animation Data and rendering without GameObjects

Contains examples for Built-in, URP and HDRP

NOT SUPPORTED

- No support for animator mask and layer blending

- No support for for blend tree

- No Support for parametrisiert mirror mode and cycle offset

- No support for IK

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.0f1 Compatible Compatible Compatible Not listed
6000.0.31f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.