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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2022.3.16 or later
- Package size
- 22.8 MB
- Files
- 81
- Favorites
- 5
- Views in the past week
- 5
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- $10.50 on
Keywords
SkinnedMeshMorph
Skinned Mesh Morph allows you to morph characters at runtime without instantiating prefabs, enabling dynamic, efficient morphing for humanoid rigs in Unity.
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Last 6 months
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SkinnedMeshMorph screenshot 1
About this asset
Skinned Mesh Morph is a powerful Unity tool that enables real-time morphing of characters by modifying their skinned mesh at runtime. This tool offers a dynamic way to transform your characters without the need to instantiate or disable prefabs in the hierarchy, making it efficient and performance-friendly for complex games.
NOTE:THE MORPH CAN WORK WITH ANY PIPELINE THE ONLY THING THAT RELIES ON URP ARE THE VISUAL EFFECTS
### Key Features:
- Real-time Morphing: Modify and transform your character's skinned mesh at runtime, perfect for immersive gameplay moments like infiltration or disguise.
- **No Prefab Instantiation:** Morph multiple characters without the need to instantiate or disable skinned mesh prefabs, ensuring smooth performance.
- VFX Integration: Includes morph visual effects that trigger during transformations, enhancing the visual experience.
- Humanoid Rig Compatibility: Easily integrates with models using humanoid rigs, especially those compatible with Mixamo animations.
### Benefits:
- Efficient Performance: No need for disabled characters or prefab instantiation in the hierarchy, which reduces overhead and keeps the scene optimized.
- Flexible Customization: Works with your own models or those from Mixamo, provided they share the same bone transform naming conventions.
### Use Cases:
- Stealth and Infiltration: Change the appearance of your player to sneak past enemies unnoticed or access restricted zones.
- Pursuit and Escape: Morph into different forms during intense chase sequences to outwit your opponents.
- Character Swaping: Morph into a different player character instead of instantiating the character.
From the publisher's Asset Store listing.
Technical details
Technical Specifications:
- Unity Version: Compatible with Unity 2022.3 or higher.
- Scripting Runtime: Supports .NET Standard 2.0 and .NET 4.x.
- Platform Support: Fully compatible with PC, Mac, Linux, iOS, Android, and WebGL builds.
- DirectX Support: Compatible with DirectX 11 and DirectX 12.
- API Compatibility Level: Supports .NET 4.x and above.
- Dependencies: No additional packages are required.
- Documentation: Comprehensive in-editor and online documentation available.
- Source Code: Full source code included.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.16f1 | Compatible | Compatible | Compatible | Compatible |
It is only the vfx that relies on universal render pipeline.
The morphing works in any RenderPipeline
As listed on the Asset Store.