OWA City Core Kit: Open World 1900s - Urban - Steampunk - Cyberpunk - Victorian View on Asset Store (opens in new tab)

Package details

Latest version
1.8.1.5
Last updated
First released
Unity version
2021.3.31 or later
Package size
2.4 GB
Files
895
Favorites
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Views in the past week
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OWA City Core Kit: Open World 1900s - Urban - Steampunk - Cyberpunk - Victorian

by Bohn Studios (opens in new tab)

2 ratings, too few to average

Comprehensive 3D Ecosystem of Open World Assets. Enter all buildings! Low batches, Great optimization. Steampunk, cyberpunk, victorian, 1900s, and fantasy. Over $3,500.00 in Assets Included.

Price $1,000.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for OWA City Core Kit: Open World 1900s - Urban - Steampunk - Cyberpunk - Victorian, 6 months Current $1,000.00; lowest $1,000.00; highest $1,000.00 in this period. $0 $500 $1000 Jun Jul Aug Sep Oct Nov

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OWA City Core Kit: Open World 1900s - Urban - Steampunk - Cyberpunk - Victorian screenshot 1

OWA City Core Kit: Open World 1900s - Urban - Steampunk - Cyberpunk - Victorian screenshot 1

About this asset

Enter every building. Traverse scaffolding above the city streets. Welcome to Open World Assets - CITY CORE.

****** WITH OVER $3,500.00 IN BUNDLE ASSETS ******

If you're serious about open world development OR having fast running scenes with professional grade optimization, then OWA City City Core might be right for you. Top-tier performance. Rendering, GPU, CPU; don't worry about it!

| PLAYABLE DEMO | WEB | FORUM | ROADMAP |

This asset includes a free upgrade to every published "OWA" AND "SP' Asset by Bohn Studios.

All OWA & SP Environment Scenes & Assets

($624.00+ in assets included)

--------------------------

OWA Tech District 03

OWA Tech District 02

OWA Tech District

OWA Flower District

OWA Universal Industrial District

OWA Desert Town Kit

SP Bakery: Brick Buildings Kit

SP Beach Bar & Grill

SP Ice Cream Shop

SP Pizzeria 01

SP Ristorante Eatery

SP Castle 01

SP City Park 01

OWA SciFi City Vol 1

All OWA Building Packs

($1,524.00 in assets)

---------------------------------

OWA EXTERIOR URBAN PROPS BUNDLE

($810.00+ in assets)

---------------------------------

OWA INTERIOR BUNDLE PRO

($500.00+ in assets)

--------------------------

OWA Kitchens 01

OWA Bar Games 01

OWA Speakers & Sound Systems

OWA Indoor Trash Cans 01

OWA Decor Plants 01

OWA Wall Pictures 01

OWA Dressers 01

OWA Crates 01

OWA Desk Props 01

OWA Rugs & Carpet 01

OWA Silverware & Dishes 01

OWA Cups & Drink Mugs 01

OWA Books 01

OWA Tables & Chairs 01

OWA Couches 01

OWA Beds 01

OWA Window Blinds 01

OWA Office Desks 01

OWA Book Cases 01

OWA Bathrooms Core

OWA Hinged Doors 01

OWA Pottery 01

OWA Lights 01: Wall & Ceiling

OWA Curtains Packs 0

Enjoy artistic versatily across many types of environments and styles such as urban, steampunk, cyberpunk, victorian, horror and more. This enormous environment asset bundle with regular additions and improvements.

❤️❤️❤️LARGE: City Creation Modules❤️❤️❤️

Maximize full potential by using OWA assets together. You can make your own metropolis that is signficantly larger and performant than you ever imagined. No longer is your city environment limited in size and scope. This bundle includes the variation, depth and optimization needed for fully fleshed cityscapes with loads of variation. Enter every building and play through every environment detail.

The humongous demo is just the the tip of the iceberg. The dense 2.7km x 2.7km demo scene uses a small sample of the included assets. The bundle includes a total of over 7,000 prefabs for a complete world building ecosystem for interiors and exteriors of buildings, streets, nature, and more to build a huge metropolis across fantasy, RPG, FPS and most popular genres.

❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️

FORUM | ROADMAP | PLAYABLE DEMO (old version 1, but the performance is nearly identical as the new 7km demo, which uses 2gb of VRAM total instead of 1gb). Tests on GTX 1080 at HD resolution runs 200+ FPS out-the-box with batching turned on in deferred rendering in BIRP. This is with the camera distance set to the full length of the level (3,000m+) at night time . There is plenty of performance headroom to expand as needed. VR developers will like how game objects are logically parented mesh combining and optimization. The new demo scene is in the project.

INTEGRATION SUPPORT:

Works well with these other assets:

(note: no third party demos are included)

  • Per-Layer Camera Culling: Assign script to camera, set layers to list in documentation (page 1), go back to camera object choose distance to cull each layer)
  • Mesh Baker (Pre-atlased & grouped; just use combine)
  • Mesh Baker Free (same as above)
  • Easy Mesh Combine Tool
  • Simple Mesh Combine (add simple mesh combine script to pre-grouped parent objects in demos (they are grouped by atlas). On each parent object group, make sure vertices are under 62k, to be safe. Click Combine. Optional export as mesh.
  • Scene Streamer
  • Emerald AI (2.4 through 2024) works perfect with navmesh baking. Just make sure to unmark the static object for nevmesh for anywhere you don't want AI NPC's to go. PSA: if you use origin shifting scripts to avoid native engine glitching at extreme distances, then you might consider usign root motion for your Emerald AI characters.
  • World Streamer 1 & 2: OWA can be used with these tools to make the maximum size and density possibly
  • Well organized demo scene that is easy to work with. Built with careful thought for user friendliness and ease of use with other assets such as Playmaker, Dialogue System, NeoFPS, Invector, Malbers, Game Kit Controller, and many more!
  • Action RPG Starter Kit (NEW)
  • Easy Roads 3D (NEW)

NEW! Now featuring consolidated Exterior and Interior packages for developers using the complete OWA ecosystem of assets.

Note: This includes a bundle that requires you to add the included packages to your cart after purchasing this license.

Now featuring consolidated Exterior and Interior packages for developers using the complete OWA ecosystem of assets.

From the publisher's Asset Store listing.

Technical details

Number of Materials: 12

Number of textures: 36

Texture dimensions: 8192 (atlases)

Minimum polygon count: 48

Maximum polygon count: 59,000

Number of meshes/prefabs: 5,000+

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information (count, number of levels): None

HDRP/URP/BIRP: default lit / standard shaders

except for foliage shader

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.31f1 Compatible Compatible Compatible

As listed on the Asset Store.