Easy Moss View on Asset Store (opens in new tab)

Package details

Latest version
1.01
Last updated
First released
Unity version
2021.3.30 or later
Package size
335.3 MB
Files
59
Favorites
5
Views in the past week
13

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Easy Moss

by Room 805 (opens in new tab)

5.0 / 5 · 3 ratings

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  • Price drop

Easy Moss allows you to create natural-looking moss without the work of creating separate textures to represent the moss.

Discount -34% Previous price $15.00 Price $9.95

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Price history

Last 6 months

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Price history for Easy Moss, 6 months Current $9.95; lowest $9.95; highest $9.95 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Easy Moss screenshot 1

Easy Moss screenshot 1

About this asset

Easy Moss is the fastest way to add moss to your game world objects. Natural-looking moss is more than just “green snow”. While moss does grow thicker on the surface of objects, it also concentrates in the cracks and crevasses of objects. The Easy Moss shader determines the most natural-looking places to grow moss rather than just on top.

The options in the shader allow you to make your moss look exactly as you want it to per material.

From the publisher's Asset Store listing.

Technical details

- No need to spend time creating moss-specific versions of existing textures. Just choose a moss texture and choose the options to let it “grow” over existing textures.

- Many options that allow you to control how the moss will grow, with more to come.

- Shader created in Shader Graph. Edit it to fit your project’s needs.

- All custom HLSL source included.

- The growth direction of the moss can be chosen, so moss can be set to grow from the ceiling instead of the ground.

- Prevent the "tiled look" by adding noise to the moss growth that changes based on where the object is located to give each object a different look.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.16f1 Not listed Compatible Not listed
2021.3.30f1 Not listed Compatible Not listed

This shader was designed in Shader Graph for URP. The HDRP version is coming soon.

As listed on the Asset Store.