SpawnPool



Welcome to SpawnPool is a simple solution to help with all your pooling and spawning needs in one tool, all configurable from your editor.



When a project generates and removes numerous game objects, it can lead to performance problems. The most straightforward and efficient solution is to employ object pooling. Rather than constantly adding and removing objects, pooling allows you to create a pool of reusable objects that can be utilised repeatedly.


Spawning enables you to set up when your objects appear from the object pools directly within the Unity editor. You have complete control over their spawning behaviour, and once spawned, they can be returned to their pools based on timers or collision events.



Features

  • Fully configurable via the unity editor
  • 3 diffrent types of spawn built in
  • Spawn objects randomly in areas
  • Return items on collisions
  • Spawn objects when items are returned back to pools
  • Return items on timers
  • Tool and code tips built directly into the editor
  • Events fire when items are taken and returned from pools
  • Full help guide included
  • Email support provided with all suggestions welcome
  • Examples included
  • Source code provided

Support


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