The lexical decision task (LDT), introduced by Meyer and Schvaneveldt in the 1970s, requires participants to identify whether letter combinations constitute real English words. For instance, recognizing "GIRL" as a word but dismissing "XLFFE" as non-word. This task was developed to explore the organization and retrieval of information from long-term memory. The seminal study revealed quicker responses to semantically related words, indicating that reading a word primes the recognition of related words. Currently, the LDT is widely used in psychology and psycholinguistics, with numerous variations of the task existing.
A complete, ready-to-run implementation of the lexical decision task — the standard chronometric method of visual word recognition research (Meyer & Schvaneveldt, 1971). Drop a prefab into your scene, press Play, and you have a scientifically valid, data-logging word recognition experiment.
Everything runs from one script and one mode-aware Inspector. No coding is required to use, customise or extend any variant.
5 scientific paradigms, one component:
- Standard Yes/No — the classic reference protocol
- Go / No-Go — single-key responding, faster and more accurate (Perea, Rosa & Gómez, 2002)
- Semantic Priming — visible prime before each target
- Masked Priming — the Forster & Davis sandwich procedure, with a subliminal 50 ms prime
- Double / Two-String — the original Meyer & Schvaneveldt paired design
3 stimulus modalities: on-screen text, sprites, or spoken audio with onset/offset reaction times.
Statistics computed automatically — no post-processing needed to see your effect:
- Accuracy, errors, timeouts; mean, SD, median, skewness, kurtosis of reaction times
- Lexicality effect, priming effect and word frequency effect
- Signal detection analysis with d' and criterion c
- Inverse efficiency score, plus breakdowns by lexical class, condition label and prime condition
Fully customisable, out of the box:
- Your own word list via a simple text table — or use the three included example sets
- Response keys, one-click counterbalancing, timing, trial and block counts
- Every instruction screen editable, so the task is translated without touching code
- Colors, fonts, fixation symbol, upper-case rendering
- One-click toggles for the progress overlay, the key legend and the feedback text
Suitable for:
- Academic research and student projects in psychology, linguistics and cognitive science
- Clinical and educational screening of reading and word recognition
- Brain-training and language-learning applications
- Any project that needs a validated, science-grounded word recognition benchmark
10 ready-made variants, all built from a single master canvas — switching between them is an Inspector change, never a rebuild.
Requirements and dependencies:
- Unity 2022.3 LTS or newer.
- TextMeshPro, installed through the Unity Package Manager. It ships with the Unity Editor and is not included in this package. In Unity 6 its functionality is part of the UGUI package and no separate installation is needed.
- Active Input Handling set to "Input Manager (Old)" or "Both" in the Player settings. The task reads the keyboard through the legacy Input Manager.
- Optional, for VR only: the SteamVR Unity Plugin (free, by Valve) plus the scripting define symbol STEAMVR_ENABLED. The plugin is not included in this package. Without it the VR code compiles out completely and the task runs normally on the keyboard — nothing else is affected.
- Nothing else. No third-party library, font, image, sound or word-frequency norm database is required, and none is bundled. See the Third-Party Notices file in the package.
For further reading, see:
Meyer, D. E., & Schvaneveldt, R. W. (1971). Facilitation in recognizing pairs of words: Evidence of a dependence between retrieval operations. Journal of Experimental Psychology, 90, 227-234.
Balota, D. A., Yap, M. J., Cortese, M. J., Hutchison, K. A., Kessler, B., Loftis, B., et al. (2007). The english lexicon project. Behavior Research Methods, 39 (3), 445-459.
We are always interested in scientific collaborations. Please reach out to contact@zefwih.com