Deary-Liewald Task – Cognitive Reaction Time Measurement Kit View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
2022.3.21 or later
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1.1 MB
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Deary-Liewald Task – Cognitive Reaction Time Measurement Kit

by Zefwih (opens in new tab)

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Validated Deary-Liewald reaction time task & measurement – 5 ready-to-use modes, auto stats & CSV logging.

Price $29.00

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Price history for Deary-Liewald Task – Cognitive Reaction Time Measurement Kit, 6 months Current $29.00; lowest $26.10; highest $29.00 in this period. $0 $25 $50 Oct Nov

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About this asset

A ready-to-run implementation of the validated Deary-Liewald reaction time paradigm (Deary, Liewald & Nissan, 2011) - the standard psychometric task for measuring psychomotor and choice reaction speed, used in cohort studies such as the Lothian Birth Cohorts.

Everything is driven by a single, thoroughly configurable script and a mode-aware custom Inspector - no coding required to use, customize, or extend any of the included variants.

Fully customizable, out of the box:

  • Response keys, box appearance, colors, fonts and all instruction texts
  • Number of practice/test trials and blocks per phase
  • Timing (pre-stimulus interval, response window, pauses)
  • Feedback behaviour (immediate / end-of-block / none)
  • Auto-generated boxes or your own hand-built UI - just assign the references

Suitable for:

  • Academic research and student projects (psychology, cognitive science, neuroscience)
  • Cognitive training / brain-training style applications
  • Any project needing a validated, science-grounded reaction-time benchmark

5 ready-to-use modes, each with its own prefab and example scene:

  • Simple Reaction Time
  • Four-Choice Reaction Time
  • Deary-Liewald (Simple + Four Choice) - the original, validated protocol (default)
  • N-Choice Reaction Time (2–9 boxes)
  • Audio Simple Reaction Time (Showcase)

Drop a prefab into your scene, press Play, and you have a fully working, data-logging reaction-time task in minutes.

Supported VR Device Types via SteamVR

* Vive

* Oculus

For further reading, see:

Deary, Liewald & Nissan (2011). Behaviour Research Methods, 43, 258-268.

Jensen, A. R. (2006). Clocking the mind: mental chronometry and individual differences. Amsterdam, The Netherlands: Elsevier

We are always interested in scientific collaborations. Please reach out to [email protected]

From the publisher's Asset Store listing.

Technical details

  • Validated paradigm: implements Deary, Liewald & Nissan (2011), Behavior Research Methods - the standard Simple + Four-Choice reaction time protocol
  • 5 task modes with dedicated prefabs & example scenes: Simple RT, Four-Choice RT, Both (original protocol), N-Choice RT (bonus, 2–9 boxes), Audio Simple RT (showcase)
  • Automatic statistics: mean, SD, median, skewness, kurtosis, accuracy, and the choice-effect (mean CRT − mean SRT)
  • Full data logging: per-trial CSV export plus a human-readable session summary, written automatically
  • No-code customization: mode-aware custom Inspector, auto-generated boxes or your own hand-built UI
  • One-click toggles: immediate feedback on/off, per-box key labels on/off, auto-generate vs. hand-built boxes
  • 4 UnityEvents (trial / block / phase / session complete) for integration without touching the script
  • Optional VR support: per-box SteamVR controller input alongside the keyboard
  • Framerate-independent timing via System.Diagnostics.Stopwatch
  • Included EditMode & PlayMode automated tests
  • Requires: Unity 2021.3 LTS+, TextMeshPro, Active Input Handling = "Input Manager (Old)" or "Both"
  • Original, non-copyrighted UI graphics (box + target sprite) included

Requirements:

  • Unity 2021.3 LTS or newer
  • TextMeshPro (TMP Essential Resources)
  • Active Input Handling set to "Input Manager (Old)" or "Both"
  • SteamVR Unity Plugin (optional, only needed for VR input)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.21f1 Compatible Compatible Compatible

As listed on the Asset Store.