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- 1.0
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- 2022.3.21 or later
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Deary-Liewald Task – Cognitive Reaction Time Measurement Kit
Validated Deary-Liewald reaction time task & measurement – 5 ready-to-use modes, auto stats & CSV logging.
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About this asset
A ready-to-run implementation of the validated Deary-Liewald reaction time paradigm (Deary, Liewald & Nissan, 2011) - the standard psychometric task for measuring psychomotor and choice reaction speed, used in cohort studies such as the Lothian Birth Cohorts.
Everything is driven by a single, thoroughly configurable script and a mode-aware custom Inspector - no coding required to use, customize, or extend any of the included variants.
Fully customizable, out of the box:
- Response keys, box appearance, colors, fonts and all instruction texts
- Number of practice/test trials and blocks per phase
- Timing (pre-stimulus interval, response window, pauses)
- Feedback behaviour (immediate / end-of-block / none)
- Auto-generated boxes or your own hand-built UI - just assign the references
Suitable for:
- Academic research and student projects (psychology, cognitive science, neuroscience)
- Cognitive training / brain-training style applications
- Any project needing a validated, science-grounded reaction-time benchmark
5 ready-to-use modes, each with its own prefab and example scene:
- Simple Reaction Time
- Four-Choice Reaction Time
- Deary-Liewald (Simple + Four Choice) - the original, validated protocol (default)
- N-Choice Reaction Time (2–9 boxes)
- Audio Simple Reaction Time (Showcase)
Drop a prefab into your scene, press Play, and you have a fully working, data-logging reaction-time task in minutes.
Supported VR Device Types via SteamVR
* Vive
* Oculus
For further reading, see:
Deary, Liewald & Nissan (2011). Behaviour Research Methods, 43, 258-268.
Jensen, A. R. (2006). Clocking the mind: mental chronometry and individual differences. Amsterdam, The Netherlands: Elsevier
We are always interested in scientific collaborations. Please reach out to [email protected]
From the publisher's Asset Store listing.
Technical details
- Validated paradigm: implements Deary, Liewald & Nissan (2011), Behavior Research Methods - the standard Simple + Four-Choice reaction time protocol
- 5 task modes with dedicated prefabs & example scenes: Simple RT, Four-Choice RT, Both (original protocol), N-Choice RT (bonus, 2–9 boxes), Audio Simple RT (showcase)
- Automatic statistics: mean, SD, median, skewness, kurtosis, accuracy, and the choice-effect (mean CRT − mean SRT)
- Full data logging: per-trial CSV export plus a human-readable session summary, written automatically
- No-code customization: mode-aware custom Inspector, auto-generated boxes or your own hand-built UI
- One-click toggles: immediate feedback on/off, per-box key labels on/off, auto-generate vs. hand-built boxes
- 4 UnityEvents (trial / block / phase / session complete) for integration without touching the script
- Optional VR support: per-box SteamVR controller input alongside the keyboard
- Framerate-independent timing via System.Diagnostics.Stopwatch
- Included EditMode & PlayMode automated tests
- Requires: Unity 2021.3 LTS+, TextMeshPro, Active Input Handling = "Input Manager (Old)" or "Both"
- Original, non-copyrighted UI graphics (box + target sprite) included
Requirements:
- Unity 2021.3 LTS or newer
- TextMeshPro (TMP Essential Resources)
- Active Input Handling set to "Input Manager (Old)" or "Both"
- SteamVR Unity Plugin (optional, only needed for VR input)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.21f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.