GraphicsLabor View on Asset Store (opens in new tab)

Package details

Latest version
4.0.5
Last updated
First released
Unity version
2023.2.10 or later
Package size
128 KB
Files
70
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4
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GraphicsLabor

by JariBou (opens in new tab)

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Graphics labor is a collection of scripts whose main goal is to help Game Programmers and Game Designers to make a game. With more Attributes, custom editor windows and Shapes debugging on screen.

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Price history

Last 6 months

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Price history for GraphicsLabor, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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GraphicsLabor screenshot 1

GraphicsLabor screenshot 1

About this asset

Graphics labor is a unity package composed of 4 main parts:

- GraphicLaborer

- LaborerAttributes

- LaborerEditor

- LaborerTags

It's main goal is to help Game Programmers and Game Designers to make a game.

GraphicLaborer:

Provides simple solutions to draw shapes on the screen while in play mode. Works in both the editor and the build. Its main purpose is to allow for debugging 2D Hitboxes and Hurtboxes in games.

LaborerAttributes:

Provides Custom Attributes to ease value tweaking in the inspector.

LaborerEditor:

Provides Custom Editor Windows to help creating and editing ScriptableObjects.

LaborerTags:

Provides User-defined tags via the GL Settings window that can be used with a ITagHolder component. Labor Tags are BitMasks and thus multiple can be applied to a single object.

From the publisher's Asset Store listing.

Technical details

  • GraphicLaborer:

Provides simple solutions to draw shapes on the screen while in play mode. Works in both the editor and the build.

Its main purpose is to allow for debugging 2D Hitboxes and Hurtboxes in games.

2 components to draw:

- Laborer2D

- Laborer3D

  • LaborerAttributes:

Provides Custom Attributes for all Scripts:

- ReadOnly

- ShowMessage

- Button

- ShowIf/HideIf

- EnableIf/DisableIf

- ShowProperty

- Label

- Expandable

- Scene

- HorizontalSeparator

- Allows for Auto-Properties editing

Provides Custom Attributes for ScriptableObjects:

- Editable

- Manageable

- TabProperty

  • LaborerEditor:

Provides Custom Editor Window to help managing ScriptableObjects:

- ScriptableObjects Editor

- ScriptableObjects Creator

  • LaborerTags:

Provides User-defined tags via the GL Settings window that can be used with a ITagHolder component. Labor Tags are BitMasks and thus multiple can be applied to a single object. 2 ready-to-use components:

- LaborTagComponent

- LinkedLaborTagComponent

A MonoBehaviour subclass that natively implements LaborTags:

- LaborBehaviour

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2023.2.10f1 Compatible Compatible Not listed

As listed on the Asset Store.