Oodles Engine is a feature-rich library designed for creating physics-based games. It primarily includes a control system for physical characters and tools for customizing these characters. The engine supports a range of platforms, including desktop, mobile, and webgl.
Please Try the Windows Demo First Demo(Windows)
Oodles Engine Includes:
All source code is included, but the multiple model assets shown in the video are not included.
Note* If you wish to run on the Built-in Render Pipeline or the High Definition Render Pipeline, you simply need to manually replace the material files.
Asset uses:
1.fluid-behavior-tree under MIT License;
2.EventBetter under MIT License;
see Third-Party Notices.txt file in package for details.
Dive into a world of physics-driven gameplay and endless creative possibilities—join us today and start building your game's future with Oodles Engine.