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Package details
- Latest version
- 2.0.2
- Last updated
- First released
- Unity version
- 6000.0.48 or later
- Package size
- 46.8 MB
- Files
- 234
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- 52
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Keywords
Stylized Wild Ocean
Create a stylized ocean in Unity URP with customizable water, animated shorelines, wet sand, fish schools, clouds and coordinated day/night weather.
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Last 6 months
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Stylized Wild Ocean screenshot 1
About this asset
Stylized Wild Ocean 2.0 brings together a customizable water surface and coastal environment tools for stylized games and interactive scenes. Shape your look in the Inspector, build shorelines in the Scene view, and bring the coast to life with wet sand, fish, clouds and weather.
WATER SURFACE
Create clear shallows or deeper water with depth-based color and absorption, refraction, animated normals, foam, caustics, highlights and optional planar reflections. Tune the appearance directly on the water surface.
SHORELINES AND WET SAND
Edit shoreline paths in the Scene view and adjust approaching waves, shore wash and foam. Dynamic wet sand follows the wash, retreats and gradually dries, blending with submerged sand.
FISH AND WATER INTERACTIONS
Add animated underwater fish schools, water ripples, splashes and rain impacts. Example boat and wake content is included in the demos.
SKY AND WEATHER
Build atmosphere with varied cloud shapes, day/night lighting, rain and optional height fog. Coordinate environment effects for changing conditions.
GET STARTED
Includes example scenes and a user manual. Designed for Unity 6 and the Universal Render Pipeline. Enable URP Depth Texture for depth effects and Opaque Texture for refraction and caustics. Fish Schools requires Unity Entities and a suitable GPU; see Technical Details.
From the publisher's Asset Store listing.
Technical details
- Validated baseline: Unity 6000.0.48f1 with URP 17.0.4 (macOS). Built-in Render Pipeline and HDRP are not supported. Other platforms and graphics APIs require project-specific validation.
- Water: custom ShaderLab/HLSL water shader with depth-based absorption, refraction, animated normals, foam, caustics and optional planar reflection.
- Shoreline: editable paths with wave and foam controls; wet-sand effects use compatible URP ground material adapters.
- Fish Schools: Unity Entities 1.5.0 and its Burst/Collections dependencies, an instancing/compute-capable GPU and the Fish Schools Renderer Feature are required. The core water runtime is independent of Entities.
- URP setup: enable Depth Texture for depth-based effects; enable Opaque Texture for refraction and caustics. Optional height fog requires its renderer feature.
- Includes demo scenes and a user manual.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.48f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.