Vintage Ammeter Set (Functional) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.12 or later
Package size
85.3 MB
Files
28
Views in the past week
2

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$9.99 on

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Vintage Ammeter Set (Functional)

by Davie Ramble (opens in new tab)

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The Vintage Ammeter Set comprises three ammeter models, each featuring a functional ampere indicator with a range spanning from 0 to 12 amperes.

Price $9.99

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Price history

Last 6 months

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Price history for Vintage Ammeter Set (Functional), 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Vintage Ammeter Set (Functional) screenshot 1

Vintage Ammeter Set (Functional) screenshot 1

About this asset

Overview

The Vintage Ammeter Set comprises three ammeter models, each featuring a functional ampere indicator with a range spanning from 0 to 12 amperes.

Features

Functional ampere indicator: Set the target ampere value using the targetAmps variable, a public float property ranging from 0 to 12.

Pointer speed: Adjust the speed of the pointer as it moves towards the target ampere value with the pointerSpeed variable. This public float property has a customizable range between 0.05 and 2, where smaller values correspond to higher pointer speeds and vice versa.

Usage

Using Prefab:

  • Drag and drop the provided prefab into your scene.
  • Adjust the targetAmps and pointerSpeed variables in the Inspector as per your requirements.

Manual Setup:

  • Attach the VintageAmmeterPointerValue script to the GameObject representing the vintage ammeter.
  • Ensure a child GameObject named "Vintage Ammeter Pointer" is under the main GameObject, representing the rotating pointer. The local position of the pointer is set to Vector3(0, 0.0435f, -0.03343f) by default.
  • Adjust the targetAmps and pointerSpeed variables in the Inspector as per your requirements.

Run the scene, and the script will smoothly rotate the pointer towards the specified target ampere value.

Scripting

For dynamic control, externally edit the targetAmp and pointerSpeed variables through your scripts, seamlessly integrating with other game logic. Check the provided sample script in DemoScene.cs, attached to the Plane object in the demo scene, for reference.

From the publisher's Asset Store listing.

Technical details

Meshes:

Vintage Ammeter:

  • LOD0: 14292 Vertices, 14560 Triangles
  • LOD1: 2450 Vertices, 1548 Triangles
  • LOD2: 1168 Vertices, 620 Triangles
  • LOD3: 176 Vertices, 91 Triangles

Vintage Ammeter Pointer

  • LOD0: 6 Vertices, 6 Triangles
  • LOD1-LOD3: Not visible

Vintage Ammeter Collider

  • 188 Vertices, 94 Triangles

Prefabs:

3 prefabs featuring distinct materials, with a functional script for the Pointer

Materials:

3 unique materials

Number of textures:

Each material consists of 5 textures (Color with Alpha, Metallic, Normal, Roughness, AO)

Texture dimensions:

4K

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.12f1 Compatible Not listed Not listed

As listed on the Asset Store.