Simple Deform - ShaderGraph View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
30.9 MB
Files
29
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Simple Deform - ShaderGraph

by Toroid Studio (opens in new tab)

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Simple Deformations and Affine Transforms packed in SubGraphs to apply the transformation you want using your own ShaderGraph shader setup. Deform your objects the way you need!

Price $6.00

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Price history

Last 6 months

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Price history for Simple Deform - ShaderGraph, 6 months Current $6.00; lowest $6.00; highest $6.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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Simple Deform - ShaderGraph screenshot 1

Simple Deform - ShaderGraph screenshot 1

About this asset

Multiple Deformation SubGraphs to add to your own ShaderGraph setups. You can play with them like in any 3D or 2D package happens, limits are yours. You will find:

  • Rotate
  • Taper
  • Twist
  • Skew
  • Squash & Stretch
  • Bend

And an extra Scale & Offset subgraph really useful on a daily basis. All of them prepared for one axis to three axis. You will find some examples to demostrate some ways to setup them and the results you can achieve.

All you can find here is really straight forward, without any tricky setup and it's prepared to support your project without creating any new layer in your configurations. They are only SubGraphs you can apply the way you want.

You will be able to animate via shader instead of using a SkinnedMesh and take profit to the SRP batching for Meshes. You will find a Blender example with a simple script to show you a possible pipeline between packages.

From the publisher's Asset Store listing.

Technical details

  • Scale and Offset subgraph
  • Rotation subgraphs (X, Y, Z, XYZ axis)
  • Taper subgraphs (X, Y, Z axis)
  • Twist subgraphs (X, Y, Z, XYZ axis)
  • Skew subgraphs (X, Y, Z axis)
  • Squash & Stretch subgraphs (X, Y, Z axis)
  • Bend subgraphs (X; Y, Z, XYZ axis)
  • Blend and FBX file as example pipeline to port 3D package animation using deforms to Unity
  • Simple C# Script to communicate animation to shader
  • 2 Scenes with examples setups and different use cases: 3D assets, 3D animation.
  • Two PDF-documents containing relevant information to support your first steps, understand how to apply subgraphs and which ones are available.
  • Examples_URP.unitypackage where you will have examples created using URP

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.10f1 Not listed Compatible Not listed Compatible
2023.2.22f1 Not listed Compatible Not listed Compatible
2022.3.62f3 Not listed Compatible Not listed Compatible

Main package are ShaderGraph SubGraphs and you will find a ***_Examples_RenderPipeline.unitypackage to uncompress examples.

  • Universal Render Pipeline: 2022 LTS and beyond

Future:

High Definition Render Pipeline example package compatible

As listed on the Asset Store.