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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2021.3.11 or later
- Package size
- 129.9 MB
- Files
- 469
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Keywords
UNI VFX: Ultimate pack for Visual Effect Graph
Huge and highly diverse set of advanced VFX to supercharge your game. Includes advanced shaders made in Shader Graph.
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UNI VFX: Ultimate pack for Visual Effect Graph screenshot 1
About this asset
✨ UNI VFX
- UNIversal visual effects for Unity URP
- Uses highly performant GPU particle systems made in Visual Effect Graph.
- Includes special effects for shields, dissolve and characters.
- Super easily customisable VFX without the need to ever enter the Visual Effect Graph Editor.
- Uses (VFX) Events - one Game Object stores multiple effects which can be triggered via C# or Visual Scripting.
- A total of 145 VFX Events (not including 'stop' events), 96 Prefabs, 114 Textures and 48 Meshes optimized for VFX. Full content breakdown in the 'Technical details' below.
Contains the following packs:
❓ What are (VFX) Events?
Think of the Barrier effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the 'create' event, which then automatically continues with the 'loop' event. Each time the Barrier is damaged you send the ‘hit’ event that displays the corresponding effect. When the barrier expires, send an ‘end’ event that plays the final effect and stops the ‘loop’.
✔️ Let's have a look at the details:
- Important properties are exposed so you can change color, spawn rate, pattern texture etc. directly in the Inspector.
- Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount.
- Where appropriate, world-space is used so moving objects or characters leave trails and particles behind.
- Has optimized meshes to reduce overdraw.
- Utilizes custom uber effect shader made in Shader Graph for most VFX. Also uses custom shaders for Shields and Dissolve/Materialize.
- Character VFX particles spawn directly on animated skinned mesh using a new feature in the Visual Effect Graph. Connecting your mesh is easily done in the Inspector.
- 1k textures with few exceptions used for tiny elements like sparks, embers etc.
⚙️ Requirements
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. After installing them, restart the editor before importing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. You can use 'Edit → VFX → Rebuild and Save All VFX Graphs' in the Editor’s top menu.
I tried to make everything self-explanatory but some of the effects are bit more complex. If something isn't clear, the Manual in the UNI VFX folder should quickly bring you up to speed, or you can contact me directly: [email protected]
From the publisher's Asset Store listing.
Technical details
Shields work only in URP 3D projects. Intersection effect requires Depth texture enabled on the Universal Render Pipeline Asset.
Dissolve/Materialize shader supports: albedo, normal map, metalic and smoothness, ambient occlusion and emission. It doesn’t support transparency.
List of all effects and events
Essentials:
- Missile – create, loop, hit, stop
- Heal – create, loop, hit, stop
- Teleport – in, out
- Aura – create, loop, end, stop
- Detonation – buildup, hit, stop
- Pickup – loop, hit, stop
- Melee – hit, crit
- Barrier – create, loop, hit, end, stop
- Leap – hit, loop, stop
- Buff – buildup, loop, hit, stop
Shields & Defense:
- Angelic Protection – create, loop, hit, end, stop
- Shield Bubble – create, loop, hit, end, stop
- Shield Dome – create, loop, hit, break, end, stop
- Arc Shield – create, loop, hit, end, stop
- Patterned Shield – create, loop, hit, break, end, stop
- Area Defense – create, loop, hit, break, end, stop
- Defensive Energies – create, loop, end, stop
- Deflection – hit, crit
Dissolve & Teleport:
- Energy DM – in, out
- Patterned DM – in-bottom, out-top, in-top, out-bottom
- Lines DM – in, out
- Smoke DM – in, out
- Abrupt DM – in, out
- Wormhole – create, loop, hit, end, stop
- Teleport – create, loop, hit, end, stop
- Gateway – create, loop, hit, end, stop
Missiles & Explosions:
- Orb – buildup, create, loop, hit, stop
- Razor Missile – create, loop, hit, stop
- Sweeping Wave – create, loop, hit, end, stop
- Comet – create, loop, hit, stop
- Lightning Spear – buildup, create, loop, hit, stop
- Onslaught – buildup, hit, stop
- Crushing Pull – create, loop, hit, stop
- Outburst – create, loop, hit, stop
- Mark of Death – create, loop, hit, stop
- Strafe – create, loop, hit, stop
Characters & Artifacts:
- Rage – create, loop, end, stop
- Arcane Protection – create, loop, hit, end, stop
- Destructive Elements – create, loop, end, stop
- Energize – create, loop, end, stop
- Encouragement – create, loop, end, stop
- Mist – create, loop, end, stop
- Blessing – create, loop, end, stop
- Level Up – hit, crit
- Malediction – create, loop, hit, end, stop
- Touch of the Dead – create, loop, end, stop
The 'Stop' event stops the generation of new particles without abruptly removing existing ones. There are at least two prefabs per effect with different appereance.
48 Meshes optimized for VFX
114 unique textures. 91 of them have 1024px width. Smaller textures are used for tiny elements like sparks, embers etc.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.25f1 | Not listed | Compatible | Not listed |
| 2021.3.11f1 | Not listed | Compatible | Not listed |
- Requires Visual Effect Graph and Shader Graph. You can install those via Package Manager. These packages must be installed before this VFX. After installing them, restart the editor before importing the VFX pack.
- Manual is included in 'UNI VFX' folder.
- If the VFX doesn't show up properly, it needs to be recompiled. You can use 'Edit → VFX → Rebuild and Save All VFX Graphs' in the Editor’s top menu
As listed on the Asset Store.