Fish In VR View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0b
Last updated
First released
Unity version
2022.3.62 or later
Package size
44.9 MB
Files
253
Favorites
32
Views in the past week
38

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$84.00 on

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Fish In VR

by Intuitive Gaming Solutions (opens in new tab)

5.0 / 5 Β· 3 ratings

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5 stars 3
4 stars 0
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An advanced VR fishing system that includes customizable fish behaviors, realistic fishing rod simulation, baits, lures, and complicated but easy-to-use vision, alert, curiosity, and fleeing systems.

Price $120.00

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Price history

Last 6 months

USD
Price history for Fish In VR, 6 months Current $120.00; lowest $120.00; highest $120.00 in this period. $0 $100 $200 Jun Jul Aug Sep Oct Nov Version 1.2.0 released 25 May 2026 v1.2.0 Version 1.2.0b released 2 Jun 2026

Asset preview

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Fish In VR screenshot 1

Fish In VR screenshot 1

About this asset

An all-in-one solution to fishing in Unity that provides all the features you need to make a fishing game as advanced or simple as you'd like.

The most realistic fishing simulation around. Completely physics based. Simulates line tension, snapping, stripping, and more. Lower the drag, or unlock the bail, on your rod to allow big fish to strip line, tire themselves out, and avoid breakage. Many advanced yet easy-to-use features to make your fishing game just the way you want it.

Features:

  • 🐟 Fish AI with vision, alertness, curiousity, smell, and more.
  • 🧠 Customizable fish behaviours, attractions, fears, dive tendencies, and more.
  • 🦐 Baits (smell), lures (vision), and more.
  • 🎣 Realistic fishing rod simulation with bending, tension, line stripping, bail control, drag control, and more. Realistic casting.
  • βš™οΈ Tunable prefered 'hook motion' settings on a per-fish basis. (Some fishes may prefer soft/no jigging, some may prefer more aggressive jigging or reeling.)
  • 😴 Fish exhaustion and resting while fighting.
  • 🧡 Line tensioning, stripping, and snapping system.
  • 🌊 Water detection system that can be extended to work with any water system.
  • πŸ“š Physics based fish hooking & fighting system.
  • πŸ₯… Fish boundaries to keep schools of fish in a desired sphere or rectangle of influence.
  • πŸͺ Change fishing hooks and create different hooks with different properties.
  • πŸͺ„ Telekinesis to grab things from far away.
  • πŸͺ’ Realistic casting and bail control.
  • 🀚 Grab shallow or out-of-water fish to pick them up and/or unhook them.
  • 🎲 Random hook 'spitting'/releasing with odds customizable per-fish for a tensioned and untensioned line.
  • πŸ”Š Customizable fishing rod, reel, and water splash sounds.
  • πŸ“³ Advanced adaptive haptics for line tension, fish biting, and more.
  • πŸ–ŒοΈ Extremely customizable.
  • πŸ‘¨β€πŸ« Great for beginners and professionals.
  • πŸ“ Hand written documentation and auto-generated API reference included.
  • πŸ“§ Fast support anytime by contacting us at [email protected]

Extra Features:

  • 🀳 VR twist knob gadgets. (Used for drag control on front of rod.)
  • πŸ”§ VR lever gadgets.
  • πŸ’¦ Splash visual and sound effects.
  • 🐬 Rigged, textured, and animated fish model with hand-painted weights.
  • 🌊 Fishing line water surface ripple visual effect.

Integrations:

  • πŸ‘‹ Physics Hand integration
  • ✌️ Optional XR Hands integration for grabbing and hand tracking. Includes grabbable bail to lock/unlock without buttons.
  • 🧰 Optional XR Interaction Toolkit package with relevant interactable prefabs and interactor fishing player.
  • 🀚 VR Interaction Framework (VRIF) integration package *You must own and import VRIF separately*

Easily deployed. Build and deploy your game on any Unity supported VR platform, operating system, or build mode thanks to careful design.

Fast setup. Easy to understand setup with clear documentation. Get your fishing game working in minutes with an easy to understand workflow. Simply import the package and you are ready to go.

Well structured. Organized neatly into 'Core' and game/demo content to allow for easy navigation and modification without breaking any core features.

Well documented. Comes with demo scenes, hand-written documentation, tutorial videos, and a generated API reference.

Other Assets:

Physics Hand - An advanced VR physics hand that works as a drop-in replacement for the demo controller hands in Fish In VR and many of our other assets.

Adaptive Hands - An easy to use tool for creating adaptive hands that conform to the world using easy-to-use visualizations and tools like hand symmetry.

Damage System - An advanced damage and weapon system for your game.

Drive In VR - A complete VR driving solution.

Documentation:

Documentation - Fishing System

Documentation - Fish In VR

*Do not hesitate to email questions, concerns, suggestions, or comments to [email protected]*

From the publisher's Asset Store listing.

Technical details

  • *Demo content uses the new input system.*
  • *Works on all render pipelines.*
  • *Supports Unity 2019.4 or newer.*

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

*Demo content uses the new input system.*

*Works on all render pipelines.*

*Supports Unity 2019.4 or newer.*

As listed on the Asset Store.