Data Preloader View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2021.3.33 or later
Package size
3.4 MB
Files
11
Favorites
2
Views in the past week
3

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

Keywords

Data Preloader

by superFAST (opens in new tab)

No ratings yet

Data Preloader can save you time by instantiating prefabs with your data, logic, or whatever you need when your scene starts. Instantly Access Your Prefabs and Data in Any Scene, Every Time.

Price $4.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Data Preloader, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 1

Data Preloader screenshot 1

Data Preloader screenshot 1

About this asset

Are you constantly creating custom initialization processes for scene readiness, or finding yourself in need of the same data across different scenes? Data Preloader is here to streamline your workflow!

Easily set up from Project Settings, Data Preloader loads your prefabs directly into your scenes. Say goodbye to the hassle of adding or removing instances when working between scenes, and avoid the inconvenience of duplicate objects. Eliminate the need for a separate scene just for loading your objects!

With Data Preloader, you have the flexibility to activate or deactivate the entire system while debugging, or even manage specific objects as needed. Utilize the Content Loader to swiftly switch between prefab sets. Whether it’s your Audio manager, Observer pattern, or other essentials, Data Preloader ensures everything is ready and optimized in any scene you run.

From the publisher's Asset Store listing.

Technical details

  • Quickly Configure in Project Settings for effortless setup
  • Flexibly Deactivate the entire system whenever needed
  • Selectively Disable specific components for tailored usage
  • Choose 'Do Not Destroy on Load' option for persistent data across scenes
  • Preload Data to ensure readiness before 'Awake' or 'Start' is called in scripts
  • Fully Compatible with Enter Play Mode Settings for efficient workflow

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.33f1 Compatible Compatible Compatible

As listed on the Asset Store.