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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2023.2.8 or later
- Package size
- 11.7 MB
- Files
- 56
- Favorites
- 91
- Views in the past week
- 62
Price tracking
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- Free on
Keywords
GPU procedural vegetation instancer
GPU procedural vegetation instancer is a free asset capable of proceduraly instancing millions of objects on Unity terrains.
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GPU procedural vegetation instancer screenshot 1
About this asset
The GPU procedural vegetation instancer package is a free tool capable of instancing millions of objects on Unity terrains.
The project is open source and visible here : https://github.com/Myrmecoman/Unity-GPU-Vegetation-Instancer-HDRP_URP
This asset needs shaders capable of indirect instancing. Such shaders can be hard to obtain, and a full tutorial on how to obtain those is provided in the Github page. However 1 shader suitable for HDRP is provided allowing to display grass with wind deformation.
A demo scene made with HDRP is available, it is advised to play around with it before jumping to another render pipeline.
For more information on the asset, or to report a bug please see the Github page.
If you have any question or request, please send a mail at the following address : [email protected]
From the publisher's Asset Store listing.
Technical details
- Works with any rendering pipeline
- Frustrum culling included
- No data saved appart from the terrain heightmap and texturemap
- Works at runtime proceduraly on GPU
- Works with any shader capable of GPU indirect instancing
- Lots of parameters to proceduraly instantiate your objects
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2023.2.8f1 | Compatible | Compatible | Compatible | Compatible |
This package requires specific shaders to work properly. A mean to convert your shaders is proposed with it.
As listed on the Asset Store.