GPU procedural vegetation instancer View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2023.2.8 or later
Package size
11.7 MB
Files
56
Favorites
91
Views in the past week
62

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

GPU procedural vegetation instancer

by Myrmecoman (opens in new tab)

1.0 / 5 · 4 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 0
4 stars 0
3 stars 0
2 stars 0
1 star 4

GPU procedural vegetation instancer is a free asset capable of proceduraly instancing millions of objects on Unity terrains.

Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for GPU procedural vegetation instancer, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 3

GPU procedural vegetation instancer screenshot 1

GPU procedural vegetation instancer screenshot 1

About this asset

The GPU procedural vegetation instancer package is a free tool capable of instancing millions of objects on Unity terrains.

The project is open source and visible here : https://github.com/Myrmecoman/Unity-GPU-Vegetation-Instancer-HDRP_URP

This asset needs shaders capable of indirect instancing. Such shaders can be hard to obtain, and a full tutorial on how to obtain those is provided in the Github page. However 1 shader suitable for HDRP is provided allowing to display grass with wind deformation.

A demo scene made with HDRP is available, it is advised to play around with it before jumping to another render pipeline.

For more information on the asset, or to report a bug please see the Github page.

If you have any question or request, please send a mail at the following address : [email protected]

From the publisher's Asset Store listing.

Technical details

- Works with any rendering pipeline

- Frustrum culling included

- No data saved appart from the terrain heightmap and texturemap

- Works at runtime proceduraly on GPU

- Works with any shader capable of GPU indirect instancing

- Lots of parameters to proceduraly instantiate your objects

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2023.2.8f1 Compatible Compatible Compatible Compatible

This package requires specific shaders to work properly. A mean to convert your shaders is proposed with it.

As listed on the Asset Store.