Merge Tower Defense | Hypercasual Template View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.5.6 or later
Package size
5.6 MB
Files
161
Favorites
62
Views in the past week
34

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Merge Tower Defense | Hypercasual Template

by Royal Cod (opens in new tab)

4.3 / 5 · 3 ratings

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  • Price drop

Merge Tower Defence Template is a simple, undemanding, and easily expandable template for creating hyper-casual games.

Discount -20% Previous price $19.87 Price $15.87

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Price history

Last 6 months

USD
Price history for Merge Tower Defense | Hypercasual Template, 6 months Current $15.87; lowest $15.87; highest $19.87 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.0.8 released 20 May 2026 v1.0.8 Version 1.1.0 released 6 Aug 2026 v1.1.0

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Merge Tower Defense | Hypercasual Template screenshot 1

Merge Tower Defense | Hypercasual Template screenshot 1

About this asset

DETAILED DOCUMENTATION IS INCLUDED!

Merge Tower Defence Template is a simple, undemanding, and easily expandable template for creating hyper-casual games.​

To create your game based on this prototype, you don't need to be a professional programmer (at the same time, base programming skills required). Most game objects are created and configured directly in the editor - all that's left is to prepare the game scene.

BONUS IN v1.0.5-1.0.6

❇️ Five new, well-designed turrets that you can use in your game.

FEATURES

➢ Thoughtfully designed components for configuring turrets that allow you to create a variety of turrets with just a couple of mouse clicks.

➢ Easily customizable projectiles: you can set the speed, damage, and blast radius directly in the prefab.

➢ The cells for placing turrets can be positioned anywhere in the game scene; they don't need to be arranged in a grid, as shown in the tutorial video.

➢ Turrets can shoot at enemies in different ways — using projectiles and laser beams.

➢ A well-thought-out set of systems that control game objects. No additional customization is required!

➢ All global settings in one file (you can create and save an unlimited number of such settings files).

➢ Enemy attack settings are also configurable in separate files: you won't lose your settings even if you completely change some components.

➢ By default, the project includes models of several turrets, animated enemy models (Stainless Flea, Energy Ball, Alien Punk), as well as several particle effects. You can use them when creating your commercial project without any restrictions.

➢ The game is adapted for mobile devices: heavyweight functions like GetComponent<>() are called only when absolutely necessary; the Update() method is encountered only once throughout the entire project; object pooling is used for spawning projectiles, enemies, and effects,

➢ From v1.01 you can set damage modifiers, making enemies more or less sensitive to energy/ballistic weapon.

➢ etc.

Full-game version v2.0 is expected soon

❖ Game menu system

❖ Ingame shop

❖ Pop-ups

❖ Price rise +10$ ($29.99 instead of $19.99)

From the publisher's Asset Store listing.

Technical details

Merge Towers Defence Template follows the Single Responsibility Principle, which states that ideally, each class should be responsible for only one task. The project architecture is very simple and closely aligned with ECS — meaning that object components are primarily used for data storage, while corresponding systems handle the management of game mechanics.

When creating MTDT, I aimed to make it so that only basic programming skills are required to develop a game based on this template. Additionally, it has no dependencies on other assets (you only need the TextMeshPro package).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.6f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.