View on Asset Store (opens in new tab)
Package details
- Latest version
- 3.0.2
- Last updated
- First released
- Unity version
- 6000.1.1 or later
- Package size
- 17.1 MB
- Files
- 109
- Favorites
- 15
- Views in the past week
- 32
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $5.00 on
Keywords
HK Foot Placement V3 - Foot IK system - Triple - A quality
Advanced Foot Placement. Make your character climb, step and walk on any surface or terrain realistically, e.g.(Foot position/align, (Foot Effects by surface (Decal/Effect/Audio))).
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 8
HK Foot Placement V3 - Foot IK system - Triple - A quality screenshot 1
About this asset
NOTE: Previously only supported Humanoid Characters, Now you can use HK Humanoid IK for Humanoids and HK Universal IK for Generic Characters!
NOTE: Universal IK may contain bugs and might not work properly, Please make sure to report them to us via our Discord Server so we can fix them!
NOTE: This asset uses Ithappy's FREE horse only for the demo of Universal IK
Visit our Discord Server for Support
Visit our channel for tutorials
We created this asset to make games look realistic and helps with many IK Solvers.
Included :
- HK IK Base
- HK Humanoid IK
- HK Universal IK
- HK Foot Effects
- HK Camera Offset Correction
- HK Delayed Destroy
- HK Fade Away Decal
- HK Foot Placement Cull
- HK Path Follow
- TPC Controller
- Horse Controller
HK Humanoid IK Features
- Humanoid Foot Placement
- Foot height calculated in real time based on the animation
- No animation curves required
- Body Position Is Calculated Based On The Two Feet
- Slope/Velocity Based Spine Leaning
- Supports all locomotion animations
- 360 Support
- Distance IK cull
- Foot Events Interface (No anim events needed!)
- Advanced Physics Cast Settings (Box + Sphere, Box, Sphere, Ray)
- Crouching Behaviour
- Highly extensible
- Custom Audio Manager
- AAA - Quality
- And More...
HK Universal IK Features
- Universal Foot Placement
- Foot height calculated in real time based on the animation
- No animation curves required
- Body Position Is Calculated Based On Feet
- Supports all locomotion animations
- Distance IK cull
- Foot Events Interface (No anim events needed!)
- Advanced Physics Cast Settings (Box + Sphere, Box, Sphere, Ray)
- Highly extensible
- Custom Audio Manager
- Currently may contain bugs
- And More...
Third Person Controller Features
- Base Character controller with walk, crouch, jump and running systems
- Uses cinemachine for proper camera collisions
- Walking & running & crouching locomotion
- New Input system
Horse Controller Features
- Base Rigidbody controller with walk and running systems
- Uses cinemachine for proper camera collisions
- Walking & running locomotion
- New Input system
Humanoid Demo Features
- Main Player Setup with HK Humanoid IK & HK Foot Effects.
- Basic Point Path follow (360 demo)
- Decal Fade Away
- Adjusted Slopes
Universal Demo Features
- Main Horse Setup with HK Universal IK & HK Foot Effects.
- Decal Fade Away
- Adjusted Slopes
From the publisher's Asset Store listing.
Technical details
----Features----
Foot height is calculated based on the animation.
This foot placement system only supports Humanoid characters.
For crouching animations there is a crouching specific behavior mode.
Slope/Velocity based Spine leaning.
- 360 Support (only Humanoid IK)
- Custom Editors for ease of use
- Feet Decals & Effects
- Auto Feet Audio events
- Smooth foot placement
- Smooth body positioning
- Drag and drop integration
- Realistic Spine leaning behaviour
- Scriptable Object for Surface Detection Data
- Contains an extendable third person controller which uses This foot placement.
- Contains basic Horse Controller
- Contains Demo with Horse for Universal IK
- And Much much more!
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.1.1f1 | Compatible | Compatible | Compatible | Compatible |
HK Foot Placement uses URP by default, For HDRP or Built In (Deprecated) watch the tutorial for bringing HK Foot Placement into HDRP/HK Foot Placement into Built In.
As listed on the Asset Store.