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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.3.6 or later
- Package size
- 117.7 MB
- Files
- 113
- Favorites
- 11
- Views in the past week
- 6
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- Last checked
- Tracked since
- Lowest recorded
- $30.00 on
Keywords
- Search for Maximize the frames per second
- Search for Enhance FPS performance
- Search for Boost the FPS rate
- Search for Maximize FPS
- Search for merge meshes
- Search for Up the FPS
- Search for speed up the game
- Search for Increase the FPS
- Search for texture atlas
- Search for Increase FPS
- Search for baking meshes
- Search for Enchance FPS
FPS Enchancer
FPS Enhancer can increase the FPS of your game by baking asset textures into a texture atlas and merging meshes. This reduces the load on the processor and allows the GPU to reach its full potential.
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FPS Enchancer screenshot 1
Technical details
-Reduces the number of Draw Calls, due to which it greatly increases FPS
-Generates texture atlases
-Combines meshes
-Easy to use
-Tiling support
-Support for atlas sintering on CPU and GPU
-It has a completely non-destructive workflow.
-You can do backing on scene or in prefab (But not the both for an asset).
-It is possible to use different shaders in one atlas
-Ability to use custom shaders
-Easy adaptation to custom shaders
-Build-in, URP, HDRP support.
-Built-in support for Vroid (Build-in, URP, - shaders - VRM/MToon, VRM10/MToon10 and additional UniGLTF\UniUnlit, VRM/UnlitCutout, VRM/UnlitTransparent, VRM/UnlitTransparentZWrit.
-Generation of Lossless atlas (atlas optimization using Unity can be disabled).
-Ability to select texture atlas resolution
-Support Combined Textures (Mask Maps)
-Support mip map.
-The material template that the resulting mesh will receive is customizable by you.
-Support for static and skeletal meshes.
- Merge meshes larger than 64k vertices.
- Supports meshes with multiple materials. Slots with equal materials are combine into one.
-Vertex color is saved.
-Blendshapes support.
-LOD support -requires third party add-on package Nanolod (free) or Unity Mesh Simplifier (free).
-LOD support for skeletal meshes.
-Support for generic meshes.
-It supports Animation Controller and the legacy animation system as well.
-Attaching non-skeletal meshes to skeletal ones (accessories, weapons).
After baking you can add, remove or modify accessories or weapons of your character but a rebaking will be required.
-You can save existing colliders or generate a mesh collider for the final mesh.
-Supports Unity 19.3 and later.
- Contains source code
-Detailed manual
*To create LODs in Unity, you will need either NanoLOD or Unity Mesh Simplifier, both packages are free.
*To save meshes in the fbx format, including for the purpose of creating LODs in an external program, it is necessary to install an fbx exporter.
*It is recommended to install the free Burst package; it will accelerate the packing of texture atlases and meshes by utilizing SSE instructions.
Full documentation:
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.6f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.