FPS Enchancer View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.6 or later
Package size
117.7 MB
Files
113
Favorites
11
Views in the past week
6

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FPS Enchancer

by Fast Extensions (opens in new tab)

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FPS Enhancer can increase the FPS of your game by baking asset textures into a texture atlas and merging meshes. This reduces the load on the processor and allows the GPU to reach its full potential.

Price $30.00

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Price history

Last 6 months

USD
Price history for FPS Enchancer, 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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FPS Enchancer screenshot 1

FPS Enchancer screenshot 1

Technical details

-Reduces the number of Draw Calls, due to which it greatly increases FPS

-Generates texture atlases

-Combines meshes

-Easy to use

-Tiling support

-Support for atlas sintering on CPU and GPU

-It has a completely non-destructive workflow.

-You can do backing on scene or in prefab (But not the both for an asset).

-It is possible to use different shaders in one atlas

-Ability to use custom shaders

-Easy adaptation to custom shaders

-Build-in, URP, HDRP support.

-Built-in support for Vroid (Build-in, URP, - shaders - VRM/MToon, VRM10/MToon10 and additional UniGLTF\UniUnlit, VRM/UnlitCutout, VRM/UnlitTransparent, VRM/UnlitTransparentZWrit.

-Generation of Lossless atlas (atlas optimization using Unity can be disabled).

-Ability to select texture atlas resolution

-Support Combined Textures (Mask Maps)

-Support mip map.

-The material template that the resulting mesh will receive is customizable by you.

-Support for static and skeletal meshes.

- Merge meshes larger than 64k vertices.

- Supports meshes with multiple materials. Slots with equal materials are combine into one.

-Vertex color is saved.

-Blendshapes support.

-LOD support -requires third party add-on package Nanolod (free) or Unity Mesh Simplifier (free).

-LOD support for skeletal meshes.

-Support for generic meshes.

-It supports Animation Controller and the legacy animation system as well.

-Attaching non-skeletal meshes to skeletal ones (accessories, weapons).

After baking you can add, remove or modify accessories or weapons of your character but a rebaking will be required.

-You can save existing colliders or generate a mesh collider for the final mesh.

-Supports Unity 19.3 and later.

- Contains source code

-Detailed manual

*To create LODs in Unity, you will need either NanoLOD or Unity Mesh Simplifier, both packages are free.

*To save meshes in the fbx format, including for the purpose of creating LODs in an external program, it is necessary to install an fbx exporter.

*It is recommended to install the free Burst package; it will accelerate the packing of texture atlases and meshes by utilizing SSE instructions.

Full documentation:

FPS Enhancer | Fast Extensions

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.6f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.