View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.59 or later
- Package size
- 3.9 MB
- Files
- 48
- Favorites
- 1
- Views in the past week
- 16
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Clean Anime Shader - URP
A lightweight, professional-grade procedural NPR (Non-Photorealistic Rendering) shader solution for Unity 6.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 10
Clean Anime Shader - URP screenshot 1
About this asset
Give your characters expressive shading, defined highlights and clean silhouettes.**
**Clean Anime** is a customizable toon shader for **Unity 6 and the Universal Render Pipeline (URP)**. Designed for anime characters, stylized games and character showcases, it combines ramp-based shading, shaped specular highlights, rim lighting and adjustable outlines in a grouped material inspector.
Use a ramp texture to define your shading palette, then adjust the light-to-shadow threshold, transition softness and shading strength directly on the material. Build a bold cel-shaded look or softer transitions, with separate controls for cast shadows and ambient fill.
**Key Features**
- **Art-directed toon shading:** Combine ramp textures with procedural threshold and softness controls. Adjust diffuse saturation and indirect lighting to refine skin, clothing and other character materials.
- **Stylized shadow transitions:** Tune shadow strength and filtering, with separate controls for how cast shadows affect lit and dark regions. Add a colored Ramp Border for a stylized subsurface-scattering effect at the light-to-shadow transition.
- **Shaped specular highlights:** Blend conventional gloss with shaped toon highlights using a single Shaping Strength control. Adjust color, intensity, size, smoothness and edge anti-aliasing per material.
- **Light-responsive rim lighting:** Define silhouettes with adjustable rim color, intensity, threshold and softness. Light Alignment controls how strongly the rim responds to backlighting.
- **Two outline workflows:** Use the shader's built-in mesh outlines with width, color, minimum pixel width, coverage and depth-offset controls. For additional edge smoothing, use the included SSOutline Renderer Feature with a screen-space anti-aliasing resolve and Volume controls.
- **Character material controls:** Add normal-map detail, bend the diffuse lighting response and create emissive accents with an emission mask and HDR tint. Opaque, transparent and alpha-clipped surface options are available.
- **Interactive examples:** Explore three demo characters, individual scenes and a shared showcase. Compare six lighting presets, adjust light intensity, switch character views and inspect the results with interactive camera controls.
Includes shader source, a custom material inspector, example materials and ramp textures, the SSOutline system, demo scenes and an English PDF user guide.
From the publisher's Asset Store listing.
Technical details
- **Target environment:** Unity 6 with Universal Render Pipeline.
- - **Rendering paths:** Forward and Forward+. Use per-pixel additional lights for the shader's additional-light shading.
- - **Lighting:** Main directional light and additional directional, point and spot lights, with stylized diffuse, specular and rim contributions.
- - **Indirect lighting:** Shader paths for lightmaps, spherical-harmonic light probes and Adaptive Probe Volumes (APV), with adjustable ambient-fill intensity.
- - **Material textures:** Base map, ramp texture, normal map and emission mask.
- - **Shading controls:** Ramp threshold, softness and weight; saturation boost; shadow strength and filtering; lit-side and dark-side shadow influence; Ramp Border; normal bending; specular shaping; rim lighting.
- - **Surface controls:** Opaque and transparent modes, alpha clipping and face culling.
- - **Built-in outlines:** Inverted-hull mesh expansion with camera-distance/FOV adjustment, minimum pixel width, coverage-based edge smoothing and depth offset.
- - **Optional SSOutline:** Unity 6 Render Graph integration, layer filtering, Volume overrides and adjustable screen-space AA resolve. Requires the SSOutline Renderer Feature and an enabled SSOutline Volume override, with Render Graph active.
- - **Shader structure:** HLSL source with modular lighting functions and a shared UnityPerMaterial constant buffer for SRP Batcher compatibility. Includes forward, outline, shadow, depth, depth-normal, motion-vector and Meta passes.
- - **Highlight customization:** Common controls are exposed in the material inspector. Advanced shaping settings, including tangent-space shift, compression and split, are available as source-level HLSL defines.
- - **Demo content:** Three character examples, individual demo scenes, a shared interactive showcase, example materials and ramp textures, and six lighting presets: Studio, Side, Back, Top, Sunset and Moonlight.
- - **Documentation:** English PDF user guide and included third-party notices for the SSOutline shader assets.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.59f2 | Not listed | Compatible | Not listed |
As listed on the Asset Store.