Clean Anime Shader - URP View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.0.59 or later
Package size
3.9 MB
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48
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Clean Anime Shader - URP

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A lightweight, professional-grade procedural NPR (Non-Photorealistic Rendering) shader solution for Unity 6.

Price $4.99

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Last 6 months

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Price history for Clean Anime Shader - URP, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 28 Sep 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Clean Anime Shader - URP screenshot 1

Clean Anime Shader - URP screenshot 1

About this asset

Give your characters expressive shading, defined highlights and clean silhouettes.**

**Clean Anime** is a customizable toon shader for **Unity 6 and the Universal Render Pipeline (URP)**. Designed for anime characters, stylized games and character showcases, it combines ramp-based shading, shaped specular highlights, rim lighting and adjustable outlines in a grouped material inspector.

Use a ramp texture to define your shading palette, then adjust the light-to-shadow threshold, transition softness and shading strength directly on the material. Build a bold cel-shaded look or softer transitions, with separate controls for cast shadows and ambient fill.

**Key Features**

- **Art-directed toon shading:** Combine ramp textures with procedural threshold and softness controls. Adjust diffuse saturation and indirect lighting to refine skin, clothing and other character materials.

- **Stylized shadow transitions:** Tune shadow strength and filtering, with separate controls for how cast shadows affect lit and dark regions. Add a colored Ramp Border for a stylized subsurface-scattering effect at the light-to-shadow transition.

- **Shaped specular highlights:** Blend conventional gloss with shaped toon highlights using a single Shaping Strength control. Adjust color, intensity, size, smoothness and edge anti-aliasing per material.

- **Light-responsive rim lighting:** Define silhouettes with adjustable rim color, intensity, threshold and softness. Light Alignment controls how strongly the rim responds to backlighting.

- **Two outline workflows:** Use the shader's built-in mesh outlines with width, color, minimum pixel width, coverage and depth-offset controls. For additional edge smoothing, use the included SSOutline Renderer Feature with a screen-space anti-aliasing resolve and Volume controls.

- **Character material controls:** Add normal-map detail, bend the diffuse lighting response and create emissive accents with an emission mask and HDR tint. Opaque, transparent and alpha-clipped surface options are available.

- **Interactive examples:** Explore three demo characters, individual scenes and a shared showcase. Compare six lighting presets, adjust light intensity, switch character views and inspect the results with interactive camera controls.

Includes shader source, a custom material inspector, example materials and ramp textures, the SSOutline system, demo scenes and an English PDF user guide.

From the publisher's Asset Store listing.

Technical details

  • **Target environment:** Unity 6 with Universal Render Pipeline.
  • - **Rendering paths:** Forward and Forward+. Use per-pixel additional lights for the shader's additional-light shading.
  • - **Lighting:** Main directional light and additional directional, point and spot lights, with stylized diffuse, specular and rim contributions.
  • - **Indirect lighting:** Shader paths for lightmaps, spherical-harmonic light probes and Adaptive Probe Volumes (APV), with adjustable ambient-fill intensity.
  • - **Material textures:** Base map, ramp texture, normal map and emission mask.
  • - **Shading controls:** Ramp threshold, softness and weight; saturation boost; shadow strength and filtering; lit-side and dark-side shadow influence; Ramp Border; normal bending; specular shaping; rim lighting.
  • - **Surface controls:** Opaque and transparent modes, alpha clipping and face culling.
  • - **Built-in outlines:** Inverted-hull mesh expansion with camera-distance/FOV adjustment, minimum pixel width, coverage-based edge smoothing and depth offset.
  • - **Optional SSOutline:** Unity 6 Render Graph integration, layer filtering, Volume overrides and adjustable screen-space AA resolve. Requires the SSOutline Renderer Feature and an enabled SSOutline Volume override, with Render Graph active.
  • - **Shader structure:** HLSL source with modular lighting functions and a shared UnityPerMaterial constant buffer for SRP Batcher compatibility. Includes forward, outline, shadow, depth, depth-normal, motion-vector and Meta passes.
  • - **Highlight customization:** Common controls are exposed in the material inspector. Advanced shaping settings, including tangent-space shift, compression and split, are available as source-level HLSL defines.
  • - **Demo content:** Three character examples, individual demo scenes, a shared interactive showcase, example materials and ramp textures, and six lighting presets: Studio, Side, Back, Top, Sunset and Moonlight.
  • - **Documentation:** English PDF user guide and included third-party notices for the SSOutline shader assets.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.59f2 Not listed Compatible Not listed

As listed on the Asset Store.