Idle Animations Pack - SS Mocap View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.31 or later
Package size
29.5 MB
Files
60
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5
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Idle Animations Pack - SS Mocap

by Macrocosmic Software Inc (opens in new tab)

1 rating, too few to average

The Idle Animations Pack contains over 50 idle animations for your characters. Including poses for sitting, standing, idle, combat, creatures and more!

Price $29.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Idle Animations Pack - SS Mocap, 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Idle Animations Pack - SS Mocap screenshot 1

Idle Animations Pack - SS Mocap screenshot 1

About this asset

Add more variety to your characters with this broad selection of motion captured idle animations that include poses for a number of popular positions including sitting, standing, idle, combat, creatures and more!  

There are currently over 50 individual motion-captured animations in this pack, ready for use on any bipedal humanoid character. Each of the animations are pre-configured for humanoid characters and are separated by different types of actions. 

Performances vary in length, and can be edited and re-mixed by to create more complex animation sequences. A demo scene and some timelines are included to showcase a few of the available animations.  

For help, questions or general inquiries please feel free to email [email protected]

From the publisher's Asset Store listing.

Technical details

46 individual FBX animation files.

53 ready-to-use animation clips.

1 Rigged Humanoid Model.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.31f1 Compatible Compatible Compatible Compatible

The main contents of this package are just FBX animation files so should work across all pipelines and versions of Unity.

The Demo Scene was constructed using the Built-In Pipeline and so materials/scene may need to be upgraded to work in other pipelines.

As listed on the Asset Store.