ScriptableObjects Tools View on Asset Store (opens in new tab)

Package details

Latest version
2.1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
899 KB
Files
85
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39
Views in the past week
18

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ScriptableObjects Tools

by Ciro Continisio (opens in new tab)

5.0 / 5 · 9 ratings

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A framework of gameplay tools built on top of ScriptableObjects to facilitate cross-scene communication.

Price $7.99

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Price history

Last 6 months

USD
Price history for ScriptableObjects Tools, 6 months Current $7.99; lowest Free; highest $7.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov Version 2.0.0 released 10 Jun 2026 v2.0.0 Version 2.1.0 released 3 Nov 2026 v2.1.0

Asset preview

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ScriptableObjects Tools screenshot 1

ScriptableObjects Tools screenshot 1

About this asset

🔗 Documentation | Discord | Support

This is a collection of tools to structure gameplay using the power of ScriptableObjects. By using ScriptableObjects as the glue between different parts of the game, you can:

  • Solve cross-scene communication.
  • Create gameplay that is possible to test in isolation, improving iteration time.
  • Allow designers to tweak gameplay in the editor, even at runtime.

All of this using consolidated Unity workflows - which means they will work on all platforms, and with future Unity versions.

COMPONENTS

ScriptableObjects Tools offers a few key components:

  • Shared Values: they hold one value, and can be used to describe a primitive value (int, float, bool, etc.) that is shared among different objects.
  • Runtime Anchors: they hold a reference to a Unity component that is only available at runtime but, being an SO, can be referenced by other objects that rely on the fact that the value of that component will be available once the game is in Play.
  • Events: (will be added in a future version)
  • Various utilities: Includes an implementation for a no-domain-reload safe ScriptableObject, and more.

All the components present a classic Unity look-and-feel, so they willl blend in seamlessly with your workflows.

Each ScriptableObject also displays in its Inspector which other assets currently reference it, so you can track down the usage of each SO throughout the project.

📘 Documentation

You can preview the documentation and learn all about the functionality before you buy it.

💰 Save some money

SO Tools is part of our All Editor Tools bundle. By getting that, you effectively get this package at 25% off. If instead you already purchased this package, you will get a discount on the bundle.

From the publisher's Asset Store listing.

Technical details

Unity versions

ScriptableObject Tools is compatible with Unity 2022 and up (including Unity 6).

Fully compatible with Enter Play Mode Options

ScriptableObject tools is compatible with entering Play Mode without having to Reload Domain (Project Settings > Editor > Enter Play Mode Options). This means a much faster entry into Play Mode which translates in much, much faster iteration times.

It even includes a base class for ScriptableObjects that need to be able to reset their state when exiting Play Mode, making them fully compatible with no Domain Reload. Use it in your classes in place of static managers.

Come as a Package Manager package

This asset comes as a PackageManager (UPM) package, so it doesn't pollute your Assets folder. To delete it, just remove the package folder from within /Packages, and the framework will be gone.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.7.0b7 Compatible Compatible Compatible Compatible
6000.6.0f1 Compatible Compatible Compatible Compatible
6000.3.23f1 Compatible Compatible Compatible Compatible
6000.0.82f1 Compatible Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.