Colossus - Adaptive Electronic Ambient Music Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.34 or later
Package size
1.3 GB
Files
145
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Colossus - Adaptive Electronic Ambient Music Pack

by eigo music (opens in new tab)

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Dive into diverse game settings with 15+ mins of loopable Electronic Ambient music. Seamless transitions, FMOD integration, and creative flexibility with STEMS.

Price $15.00

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Colossus - Adaptive Electronic Ambient Music Pack screenshot 1

Colossus - Adaptive Electronic Ambient Music Pack screenshot 1

About this asset

Electronic Ambient Exploration for Every Game Setting!

Thriving in realms of sci-fi, mystical lands, and immersive atmospheric games, this Electronic Ambient adaptive music pack offers over 15 minutes of seamlessly loop-able tracks that transcend boundaries. Crafted with meticulous attention, each track boasts individual stems layers, allowing for endless creativity in assembling over 1 hour of unique musical experiences.

Designed for FMOD integration, the pack comes complete with an Fmod project, enabling effortless implementation into your game's audio system. The track structure follows a classic format: Intro, Loop, and Outro, providing a dynamic sonic journey for players.

Key Features:

* Over 15 minutes of loop-able music (excluding stems).

* Individual stems layers for creative mixing and extended playtime.

* FMOD project included for easy integration.

* Versatile track structure: Intro - Loop - Outro for a seamless gameplay experience.

Tracklist:

1. Rift

    * Versions:

        * Base - Intro + Loop + Outro

        * Battle - Intro + Loop + Outro

        * Night - Intro + Loop + Outro

2. Land of Broken Dreams

    * Versions:

        * Base - Intro + Loop + Outro

        * Battle - Intro + Loop + Outro

        * Night - Intro + Loop + Outro

3. Submerse

    * Versions:

        * Base - Intro + Loop + Outro

        * Battle - Intro + Loop + Outro

        * Night - Intro + Loop + Outro

Note: STEMS are included for each each variation of each track and are single audio files that doesn’t follow Intro + Loop + Outro separate sections. However you can identify these sections easily and manually set loops if required.

How to Use:

1. Start with the Intro section that flows into the loop.

2. Seamlessly transition between variation loops using FMOD parameters.

3. Utilize Outros that are accessible from any point within the loop.

4. Enhance transitions with stingers for a more impactful effect.

5. Refer to the included FMOD project manual for detailed instructions.

Mixing Possibilities:

* Switch between Base and Battle and Night versions seamlessly for dynamic gameplay transitions.

* Experiment with STEMS to further drive the narrative of the gameplay.

* Explore diverse in-game triggers by fading between LOOPS of different songs.

From the publisher's Asset Store listing.

Technical details

Audio file type: Wav

Sample rate: 48000 kHz

Bit depth: 24

Loopable: Yes. Loop sections in the Assets folder can function independently with fades, excluding the need for Intro and Outro sections.

Additional: Stereo

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.34f1 Compatible Compatible Compatible Compatible

Note: If you solely need the assets, deselect the STEMS (1.24GB) during download. The included STEMS are for creative use and have no impact on the rest of the pack.

As listed on the Asset Store.