GiLight - 2D Raytracing and Lighting system View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.2.11 or later
Package size
2.0 MB
Files
46
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94
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GiLight - 2D Raytracing and Lighting system

by NullTale (opens in new tab)

2 ratings, too few to average

Experimental real time 2D raytracing with various applications.

Price Free

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Price history

Last 6 months

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Price history for GiLight - 2D Raytracing and Lighting system, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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GiLight - 2D Raytracing and Lighting system screenshot 1

GiLight - 2D Raytracing and Lighting system screenshot 1

About this asset

Dev by NullTale

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► FULL VFX BUNDLE ◄

Real time 2D raytracing that can be used for realistic lighting or for creating visual effects, via various settings configurations.

Raytracing works as post effects applyed for objects rendered by LayerMask, that can be rendered directly in to the camera or to the global texture.

This is fragment shader implementation that sould work on any devices because it doesn't use compute shaders and other platform depended stuff. But performance highly dependent on screen resolution.

From the publisher's Asset Store listing.

Technical details

Real time shadows, ray bounces, custom light shapes

Light count don't affect to perfarmance

Fixed resolution for Pixel Art

Settings can be controlled at real time via post process volume or script

Can be used for abstract illustractions or stylized for specific tasks

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.2.11f1 Not listed Compatible Not listed

RenderGraph and Unity 6 is not supported

Fragment shader implementation, so performance is highly resolution-dependent. Optimal resolution is 720p or lower. Performance and various applications can be teseted in WebGl demo.

As listed on the Asset Store.