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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.2.11 or later
- Package size
- 2.0 MB
- Files
- 46
- Favorites
- 94
- Views in the past week
- 15
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Keywords
GiLight - 2D Raytracing and Lighting system
Experimental real time 2D raytracing with various applications.
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Last 6 months
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GiLight - 2D Raytracing and Lighting system screenshot 1
About this asset
Dev by NullTale
Asset Related
► FULL VFX BUNDLE ◄
Real time 2D raytracing that can be used for realistic lighting or for creating visual effects, via various settings configurations.
Raytracing works as post effects applyed for objects rendered by LayerMask, that can be rendered directly in to the camera or to the global texture.
This is fragment shader implementation that sould work on any devices because it doesn't use compute shaders and other platform depended stuff. But performance highly dependent on screen resolution.
From the publisher's Asset Store listing.
Technical details
Real time shadows, ray bounces, custom light shapes
Light count don't affect to perfarmance
Fixed resolution for Pixel Art
Settings can be controlled at real time via post process volume or script
Can be used for abstract illustractions or stylized for specific tasks
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.2.11f1 | Not listed | Compatible | Not listed |
RenderGraph and Unity 6 is not supported
Fragment shader implementation, so performance is highly resolution-dependent. Optimal resolution is 720p or lower. Performance and various applications can be teseted in WebGl demo.
As listed on the Asset Store.