ContenTable View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
2022.2.17 or later
Package size
8.7 MB
Files
105
Favorites
7
Views in the past week
4

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ContenTable

by Loksi Games (opens in new tab)

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ContenTable allows you to create and edit ScriptableObjects easily and conveniently with your favorite spreadsheet software.

Price $20.00

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Price history

Last 6 months

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Price history for ContenTable, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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ContenTable screenshot 1

ContenTable screenshot 1

About this asset

ContenTable enables developers to easily create and edit large numbers of ScriptableObjects using spreadsheets. ScriptableObjects are an essential part of the Unity development pipeline, but creating and editing each instance of a ScriptableObject through the Unity editor is tedious on a good day. With ContenTable, however, you can create and edit character stats, shop inventories, weapon attributes, faction tech trees, missions, or whatever else you can imagine via your favorite spreadsheet software. It’s as simple as:

  1. Enter the object’s parameters into Excel or OpenOffice
  2. Assign each column in your spreadsheet to a field in your ScriptableObject
  3. Serialize your Excel document into Unity-ready assets

What’s more, ContenTable includes built-in localization support. Mark which columns contain localizable text and ContenTable will automatically generate lookup keys for your game’s localization system to find it with. Additionally, ContenTable can export all of your document’s text to a separate file for translation or future serialization. It's also compatible with Unity's Localization package: export text directly to a string table for easy lookup at runtime.

ContenTable uses NPOI under the Apache 2.0 license; see Third-Party Notices.txt file in package for details.

From the publisher's Asset Store listing.

Technical details

Features

  • Serialize Excel spreadsheets into Unity-ready ScriptableObjects.
  • Easily create and edit large amounts of game content with Excel or OpenOffice.
  • Versatile: serializes objects containing C# primitive types, strings, arrays, lists, and even references to other ScriptableObjects.
  • Extensible: add custom support for additional types or override the default serialization logic.
  • Built in localization support: automatically generate text sheets for your translation team and lookup IDs for your game’s localization system.
  • Unity Localization package integration: export text content such as names, descriptions, etc. directly to string tables.
  • Source available.

Requirements

  • Unity 2022 or newer

Documentation