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Package details
- Latest version
- 1.0.3
- Last updated
- First released
- Unity version
- 2021.3.32 or later
- Package size
- 319 KB
- Files
- 15
- Favorites
- 12
- Views in the past week
- 5
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Keywords
Addresses
Want to use Addressables from scripts, but find yourself using "magic strings" everywhere? You need Addresses!
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Price history
Last 6 months
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Addresses screenshot 1
About this asset
Addresses is a small set of scripts that allow you to easily load assets asynchronously using Unity's Addressables system, without needing to hardcode strings everywhere.
Instead of loading "P_MyCoolestPrefab", load Addresses.Prefabs.Coolest. Or Addresses.Gameplay.Cool. Or whatever you want to call it.
From the publisher's Asset Store listing.
Technical details
Load assets without using "magic strings"
- No need to remember the names of Addressable keys - your IDE auto-completes them.
- Move/rename assets? Your IDE gives you a compiler error rather than subtly failing to load "P_OldName" at runtime!
- Not using an Addressable? Your IDE shows the field as unused so you know it's safe to delete!
- No extra code to write - the existing Addressables API can be used in exactly the same way, and the glue code is generated in seconds (usually under a second!)
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.32f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.