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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.2.11 or later
- Package size
- 1.0 MB
- Files
- 58
- Favorites
- 102
- Views in the past week
- 29
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Keywords
LutLight2D - Stylized PixelArt Lighting
New approach for Stylized PixelArt lighting via color replacement!
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Last 6 months
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LutLight2D - Stylized PixelArt Lighting screenshot 1
About this asset
Dev by NullTale
► FULL VFX BUNDLE ◄
Works as a shader that applies color grading using gradient ramps to the original sprite. That allows to create materials with their own shading patterns, visible only in the light or in the shadows, preserve the stylization defined in the palette or combining with default lighting. Also can be used for Palette Circling in some cases.
The editing itself does not require any additional textures, just the original sprite drawn in the colors of the palette.
From the publisher's Asset Store listing.
Technical details
The shader linked vis ShaderGraph and can be modified for your needs.
Gradients are edited in a PNG file and can be changed in editor play mode.
By default, the shader uses the texture from the Urp2D Renderer, but can be changed.
- custom colors behaviour
- shading stylization
- keep palette colors using lighting
- has various applications
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.2.11f1 | Not listed | Compatible | Not listed |
The shader uses the light texture from Urp2DRenderer. It can be modified, but to work by default UrpAsset with 2DRenderer must be configured.
As listed on the Asset Store.