LutLight2D - Stylized PixelArt Lighting View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.2.11 or later
Package size
1.0 MB
Files
58
Favorites
102
Views in the past week
29

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LutLight2D - Stylized PixelArt Lighting

by NullTale (opens in new tab)

1 rating, too few to average

New approach for Stylized PixelArt lighting via color replacement!

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for LutLight2D - Stylized PixelArt Lighting, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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LutLight2D - Stylized PixelArt Lighting screenshot 1

LutLight2D - Stylized PixelArt Lighting screenshot 1

About this asset

Dev by NullTale

• Web | Xr | Tg

► FULL VFX BUNDLE ◄

Works as a shader that applies color grading using gradient ramps to the original sprite. That allows to create materials with their own shading patterns, visible only in the light or in the shadows, preserve the stylization defined in the palette or combining with default lighting. Also can be used for Palette Circling in some cases.

The editing itself does not require any additional textures, just the original sprite drawn in the colors of the palette.

From the publisher's Asset Store listing.

Technical details

The shader linked vis ShaderGraph and can be modified for your needs.

Gradients are edited in a PNG file and can be changed in editor play mode.

By default, the shader uses the texture from the Urp2D Renderer, but can be changed.

  • custom colors behaviour
  • shading stylization
  • keep palette colors using lighting
  • has various applications

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.2.11f1 Not listed Compatible Not listed

The shader uses the light texture from Urp2DRenderer. It can be modified, but to work by default UrpAsset with 2DRenderer must be configured.

As listed on the Asset Store.