Vintage Street Clock View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.23 or later
Package size
76.8 MB
Files
14
Favorites
1
Views in the past week
3

Price tracking

Last checked
Tracked since
Lowest recorded
$10.00 on

Keywords

Vintage Street Clock

by Infinity Source (opens in new tab)

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Price $10.00

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Price history

Last 6 months

USD
Price history for Vintage Street Clock, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Vintage Street Clock screenshot 1

Vintage Street Clock screenshot 1

About this asset

The 3D model of a classic city clock styled after existing ones in New York is a faithful replica of a distinctive city clock that can be seen in the city.

From the publisher's Asset Store listing.

Technical details

Key Features:

High-Quality Textures: Crafted with an eye for realism, the pack features high-resolution textures, ensuring your project looks stunning on any platform.

Versatile Usage: Ideal for RPGs, strategy games, FPS, and more, this pack offers the flexibility to suit various genres and game mechanics.

Seamless Integration: Seamlessly integrate this pack into your Unity project with user-friendly prefabs and a straightforward setup. Spend less time on technicalities and more time on world-building.

Optimized for Performance: We understand the importance of performance optimization. Our assets are designed to provide stunning visuals without sacrificing the efficiency of your project.

Dive into the past, shape the future – Vintage street clock awaits your creative touch!

The Vintage street clock includes:

  • 1 prefabs, 1 mesh
  • 3 materials
  • 3 PBR textures in 4k quality (Albedo, Metallic-Occlusion-Smoothness, Normal)
  • 1 script responsible for the movement of the pointers.

Technical details:

  • Polgon count: 6582 tricount for Mesh_Street_Clock.fbx
  • LOD information: No
  • Rigging: No
  • Colliders: No
  • Supported render pipelines: Built-in, URP and HDRP

The clock has a script responsible for the movement of the pointers.

Options for the movement of the pointers:

- Possibility to set 12 or 24 hour time

- Possibility to set the initial time in the clock from which the time should be counted.

- Possibility to set the real time taken locally from the system settings of the computer running the clock.

- Ability to set the clock speed (it also works in reverse time mode)

- Ability to set one of two types of hand movement (smooth and sharp)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.23f1 Compatible Compatible Compatible

As listed on the Asset Store.