EKV_TerrainShaderGenerator View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.12 or later
Package size
23.6 MB
Files
85
Favorites
28
Views in the past week
10

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EKV_TerrainShaderGenerator

by elekvault (opens in new tab)

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  • Price drop

This tool makes shader creation as easy as it gets. In a minute you will have your custom height-based or distance-based multi-layer shader, with just a few clicks.

Discount -100% Previous price $7.95 Price Free

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Price history

Last 6 months

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Price history for EKV_TerrainShaderGenerator, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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EKV_TerrainShaderGenerator screenshot 1

EKV_TerrainShaderGenerator screenshot 1

About this asset

EKV Terrain Shader Generation is a very easy to use tool that allows you to create your own customized shaders in minutes with a few clicks. The generated shaders are specially crafted for performance on mobile environments, they are not PBR shaders, but they offer a plethora of options you can choose from. From the simplest diffuse shader to a multi-layered height or distance-based terrain shader, you can generate whatever you need in a minute.

From the publisher's Asset Store listing.

Technical details

The shaders generated with this tool are intended for terrain-like meshes, and allow multiple texture-layers that are, by default, distance-based (to the center of the object or another point), but can be toggled to height-based if you need to. They are Built-in RP and URP compatible, and can be used on any mesh or Unity Terrain. They support shadow casting, directional lights, point lights (only BiRP), fog, and can be customized with a bunch of options:

- Normal maps.

- Emission color and maps.

- Gloss / Specular.

- Cubemap reflection.

- Blending noise.

- Polar region layers.

- Water flow/wave simulation (adapted from my own free asset MobileWaterShader_EKV).

And you get full control over most of the parameters, accesible also from script on runtime if needed. The combinations are endless, and you can use them anywhere!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.12f1 Compatible Compatible Not listed

The shaders generated with this tool can be URP-compatible, but lack some of the features of the Built-in RP version: water flow/wave simulation is disabled; point lights are not supported.

As listed on the Asset Store.