Texture Packer View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.29 or later
Package size
30.6 MB
Files
29
Favorites
4
Views in the past week
6

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Texture Packer

by Ouroboro Soft (opens in new tab)

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A handy tool for packing individual textures into a single image, useful for creating sprite-sheet animation images or VFX texture sheets.

Discount -50% Previous price $9.99 Price $4.99

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Price history

Last 6 months

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Price history for Texture Packer, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Texture Packer screenshot 1

Texture Packer screenshot 1

About this asset

Do you wanna combine textures into one image easily? Look no further! This simple yet effective tool can save you precious time by doing the boring image alignment job for you.

Packing textures into a single file offers numerous benefits for you and your project:

1. Creating Texture Sheet for VFX

A VFX texture sheet is a common optimization and organization technique when creating particles. One particle system can display many different visuals for its particles or it can play particle animations when using texture sheets.

2. Creating Animation Sheets

Individual 2D animation images can be consolidated into one sheet for playing sprite animations.

3. Improve Game Performance

Using texture sheets can reduce draw calls when multiple instances of the same material are used to render different images from the texture sheet.

4. Better File Organization

Combining multiple image files into one will reduce the number of files in your project.

5. Save your time

Sure you can do the texture combination with most image processing tools, like Gimp, Photoshop or others. But with the Texture Packer, you can achieve the same results with couple clicks.

** Important Notes **

  • This is Editor only tool! Does not work at runtime.
  • Requires Unity 2020 or higher!
  • Supports all rendering pipelines! (URP, HDRP and Build-In)

** Additional Features **

Image sorting

Images are initially sorted by the order they are selected and dragged in, but you can also sort them by their respective filenames. Lastly, you can drag and swap inserted images in the grid.

Pixel art supported

By choosing Point resampling mode, you can combine and resize your pixel art.

Making transparent textures

The Texture Packer can convert black color of your image into transparent alpha. It calculates alpha for every pixel from its blacknes (white pixels remain fully opaque, while darker pixels become more transparent).

** Bonus **

You get 16 custom made particle textures in 2K resolution, so you can try the tool out right away! (You probably don't need 2K resolution for particles, but you can resize them in Unity or by the Texture Packer)

If you have any questions, troubles or wanna add features, send me an email to: [email protected]

From the publisher's Asset Store listing.

Technical details

  • Combines textures into a grid
  • Exports as a single PNG file
  • Can create transparent image (alpha calculated from images black color)
  • Exports up to 8K resolution
  • Drag-and-drop images to change order
  • Sorts images by filename or by drag-and-dropped order
  • Bilinear and Point resampling mode
  • Editor Only tool
  • Requires Unity 2020 and higher
  • Works with URP and Build-in render pipeline

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.29f1 Compatible Compatible Compatible Compatible

Works with Unity 2020 and higher

As listed on the Asset Store.