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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.3.6 or later
- Package size
- 2.7 GB
- Files
- 475
- Favorites
- 158
- Views in the past week
- 30
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $59.99 on
Keywords
Ancient Cathedral Environment
Ancient Cathedral Environment with 141 Unique Meshes, Modular and Game Ready
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Last 6 months
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Ancient Cathedral Environment screenshot 1
About this asset
Ancient Cathedral Environment with 141 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Environment made by talented Artist “Mike Kurabi”
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
From the publisher's Asset Store listing.
Technical details
Features:
- 141 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
- Complex vertex paint setup with multiple layers
- Versatile trimsheets and tileable materials
- Finished demo map with cinematic lighting
- Advanced master materials, which supports lots of features, multiple normal maps, vertex paint, etc
- Modular architecture meshes and game ready props
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 12K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Statue, Candle, Chandelier, Socle, Barrier, Incense Burner, Flags, Cobweb, Rope, Bench etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Wimndows, Pillar, Coloumns, Arches, Stairs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 141 Unique Meshes
Number of Materials and Material Instances: 57
Number of Textures: 84
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.You can import URP or Built-In package in your project.Renders and animations were created in HDRP.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.6f1 | Compatible | Compatible | Compatible |
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.The package uploaded as a HDRP file. You can import the URP or Built-In file in the package for use in your project.
As listed on the Asset Store.