Vista Pro - Procedural Terrain Editor, Multi-Layer Biomes

Vista Pro is a graph based procedural terrain generator built for intentional, artist directed terrain production. You decide where each biome sits in the scene, how large it is, and how it blends with its surroundings. Biomes work like layers in a layered terrain system: stack them, configure blend modes, and Vista resolves the transitions.


Other tools distribute biomes through noise and abstract rules, producing repetitive, generic results. Vista puts those decisions in the artist's hands.


As a procedural terrain generator, Vista works at the biome level. Each biome has its own graph where you define height, textures, vegetation, and custom data. To add geological believability, run natural simulations such as erosion, water flow, landslide, and snow. The result is landform detail that would take hours to hand sculpt.


WORKFLOW

From there, a typical workflow looks like this:

  • Add terrains to the scene.
  • Add a base biome covering the whole scene and build its graph.
  • Drop regional biomes into specific areas.
  • Vista blends everything into the final result.
  • Modify biomes and regenerate at runtime if your game needs it.

PRO EDITION

Splines, real world data, and expose property are Pro exclusive. Everything in Vista Personal and Vista Indie is also included. Compare editions

  • Splines: Draw curves in the scene to shape roads, rivers, and trails. Height conforms, textures paint, and vegetation clears along any path.
  • Real World Data: Start from real elevation and satellite imagery instead of blank terrain. Browse, download, and import data from real locations directly into the graph.
  • Expose Property: Surface graph parameters in the inspector so level designers and runtime systems can adjust terrain without opening the graph.

LINKS


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Note: Some art assets shown in screenshots are not included in the package.