Animation Sequences | Animation Events Editor View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.0.28 or later
Package size
82.4 MB
Files
42
Favorites
24
Views in the past week
7

Price tracking

Last checked
Tracked since
Lowest recorded
$12.00 on

Keywords

Animation Sequences | Animation Events Editor

by Denno Dev (opens in new tab)

4.5 / 5 · 4 ratings

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5 stars 3
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Powerful Animation Events editor

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Price history

Last 6 months

USD
Price history for Animation Sequences | Animation Events Editor, 6 months Current $12.00; lowest $12.00; highest $12.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 3

Animation Sequences | Animation Events Editor screenshot 1

Animation Sequences | Animation Events Editor screenshot 1

About this asset

Animation Sequences is a powerful and intuitive tool for developers and VFX artists who need to synchronize Particle Systems, Audio Clips, Prefab Spawns and Method Calls with character animations in a precise and reusable way. Forget about manually aligning effects frame by frame or guessing the right timing. With Animation Sequences, you can visually edit, preview in real-time, and save synchronization data directly linked to your animation clips. ⚠️Models, animations, and VFX shown in the video and images are for demonstration purposes only and are not included in this package..

From the publisher's Asset Store listing.

Technical details

⚠️ This system requires Unity Addressables to function properly. All sequence data, effects, and runtime playback rely on Addressables for asset loading and referencing.

Key Features:

  • Frame-accurate synchronization of VFX, audio, prefabs, and method calls with animation clips
  • Built on top of Unity's Addressables system for efficient and dynamic asset management
  • Powerful in-editor preview window for editing and testing sequences without entering Play Mode
  • Runtime SequenceEventsReceiver component to trigger effects via animation events
  • Modular and reusable Sequence Data architecture, compatible with multiple characters and clips
  • Supports both World and Local simulation spaces for visual effects
  • Automatically instantiates, positions, rotates, and scales prefabs with full customization options
  • Allows invoking parameterless public methods on character components, enabling advanced interaction and gameplay logic tied to animation timing

Animation Sequences is the ideal solution for studios, indie developers, and technical artists seeking to streamline their animation pipelines and ensure consistent, professional-quality results in both gameplay and cinematic experiences.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.28f1 Compatible Compatible Compatible Compatible

Render pipeline compatibility is only for the Demo content. The Tool works fine in all Render Pipeline and it's not visual dependant

As listed on the Asset Store.