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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.3.3 or later
- Package size
- 377.5 MB
- Files
- 220
- Favorites
- 108
- Views in the past week
- 35
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Keywords
vrbn Studios Free Assets URP Bundle 001
Our Swiss Made assets provide simple, drag-and-drop, high-quality models for use in large urban environments. Our assets are made to be consistent and compatible across all our content
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Last 6 months
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vrbn Studios Free Assets URP Bundle 001 screenshot 1
About this asset
> Consistent and detailed realism
> Full PBR
> Our assets are made for direct use in games, XR, VFX, Simulation.
From the publisher's Asset Store listing.
Technical details
MODEL SPECIFICATION
> Production units: [cm]
> Production geo. coord. system: Left-handed (DirectX), yUp
> LODs: 4
MATERIAL & TEXTURE SPECIFICATION
> Textures: PBR: metal / roughness; up to 8k/atlases; optimized
> Textures: Merged grayscale textures into RGBA TGA.
> Channels: albedo, emission, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
> Texel density: ~200 tx/m
> Normals: Tangent space, left handed (DirectX)
> File format: TGA, 8bit, RGB, RGBA
> Interpreted color space: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
> vrbn studios based naming convention
QUALITY
> All our 3D content is manually tested. If you find anything out of order or you have questions, please contact us:
[email protected] (24 hours reaction time, Mo-Fr)
UNITY 3D SPECIFIC
> Supported render pipeline: URP
> Supported rendering paths: Deferred and Forward
> Ray tracing is currently not supported. We’re working on it.
> Each asset consists of 3 optimized LOD meshes, incl. setup.
> The assets ship with a collision mesh. > Draw call optimized by using texture atlases.
> Asset Prefab location: Assets/vrbn_studios/..productionID../..countryID../assets/prefabs
> Emission intensity: On asset’s prefab there is an emission intensity float that allows you to alter the emission intensity in real-time. At runtime each asset instance will have its own emission intensity float, meaning you can adjust each asset with different emission values.
CONTACT & FEEDBACK
[email protected] (24 hours reaction time, Mo-Fr)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.3f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.