SVGTOGO View on Asset Store (opens in new tab)

Package details

Latest version
1.0.2
Last updated
First released
Unity version
2019.4.0 or later
Package size
5.2 MB
Files
75
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11
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SVGTOGO

by craiglubitz (opens in new tab)

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SVGTOGO is a tool to enhance Unity's built in SVG importer.

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Price history for SVGTOGO, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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SVGTOGO video 1

About this asset

Welcome to SVGTOGO

SVGTOGO was envisioned to be helpful for 2D CAD engineers who need control of large drawings as well as graphic designers that need a way to take art into their designs. SVGTOGO retains physical size and meta data for alignment to real world object in AR/VR. SVGTOGO can open a new world for interactive AR/VR, AI, data modeling, BI, charting and reporting.

SVGTOGO simplifies the SVG import process so more people can enjoy the ease of use and flexibility of their own SVG's within Unity.

* Benefits of SVGTOGO:

** SVGTOGO imports SVG's as game objects that are positioned to reconstruct a representation of the original SVG file

** SVGTOGO provides a Runtime API and Editor Mode Menu options

** SVGTOGO game objects can represent a Mesh, SVG (Sprite/Texture/etc.)

** SVGTOGO game objects can maintain layer and order

** SVGTOGO works around the 65536 vertices limit

** SVGTOGO rescales SVG to physical size using DPI

** SVGTOGO game objects have a meta data component that contains either none, all, or a specific SVG Attribute(s) for each converted element

** SVGTOGO META component can be used to reference Pass thru information from <metadata> tag and SVG XML Attribute tags (for example: partnumber, SKU, etc.)

** SVGTOGO game objects can be isolated to Group or Layer

** SVGTOGO game objects can be individually moved and scaled to allow "Exploded View" or Animations

** SVGTOGO works with SVG output from:

*** Inkscape

*** Adobe

*** Many more

From the publisher's Asset Store listing.

Technical details

* SVGTOGO's menu is located in the Assets menu *

## SVGTOGO Requirements

SVGTOGO requires The Vector Graphics package provided by Unity. (com.unity.vectorgraphics copyright © 2020 Unity Technologies ApS)

The Unity Vector Graphics package importer follows a subset of the [SVG 1.1 specification](https://www.w3.org/TR/SVG11/)

The current SVG reference is located at https://developer.mozilla.org/en-US/docs/Web/SVG

* PLEASE reference the com.unity.vectorgraphics manual (https://docs.unity3d.com/Packages/[email protected]/manual/index.html)

Please Note:

* Unity version 2019.4 or later is required to use SVGTOGO

* Not all elements/attributes are valid in the Unity Vector Graphics and some may be enhanced or ignored by SVGTOGO

** This includes, but is not limited to: Text, CSS, JavaScript and primitives. Please see below.

* SVG's are 2D and the resulting game objects will be 2D even in a 3D render

* Individual SVG are limited to 65536 vertices

* SVG elements when converted to Unity game objects can become very large in memory!

* SVG's with larger Paths and Textures need more memory, disk space and processing power!

* SVGTOGO cannot guarantee Unity or your environment is able to handle larger SVG

* MDN samples based on https://developer.mozilla.org/en-US/docs/Web/SVG

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.29f1 Compatible Compatible Compatible Compatible
2020.3.48f1 Compatible Compatible Compatible Compatible
2019.4.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.