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Package details
- Latest version
- 2.2
- Last updated
- First released
- Unity version
- 6000.0.56 or later
- Package size
- 68.8 MB
- Files
- 119
- Favorites
- 546
- Views in the past week
- 32
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.00 on
Keywords
World Scan FX
Quickly add dynamic scan effects to your game. Easy setup and lots of options to make your game look awesome and unique. Simple and fast with many features to integrate the effect into gameplay.
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Price history
Last 6 months
USDAsset preview
1 / 7
World Scan FX screenshot 1
About this asset
World Scan FX enables you to easily add a scan effect to your game, customize it, and seamlessly integrate it with your gameplay and logic, thanks to a variety of helpful features and built-in functions.
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Please check the documentation before purchasing.
Features:
- Comprehensive Customization: Provides a broad selection of features for customization, including edge detection, grid effect, screen-space texturing, and multiple properties to adjust.
- FOV Mask: Offers the option to use an FOV mask.
- Highlighting: Includes scripts for object highlighting within the scan range, allowing you to focus on creating impressive visuals.
- Transparent Object Support: It works with transparent objects with shaders created in shader graph.
Compatibility:
- Supports URP and Built-in versions 2022.3 and above.
- Unity 6.0+ support!
- In Built-in you need to have the shader graph installed in your project.
Limitations:
- Doesn't support VR, webGL, or cartographic camera.
From the publisher's Asset Store listing.
Technical details
Only one scene with a third-person character controller showcased in the video is included in the asset.
The assets below are used only in the video or screenshots and are not part of this package.
- Stylized Pirate Port City (Modular) by StylArts
- RPG - Stylized Fantasy Environment by Rhinox Studio
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.56f1 | Compatible | Compatible | Not listed |
If you're using the Built-in pipeline, you need to have Shader Graph installed in your project.
As listed on the Asset Store.