Number of textures
85-Albedo,normar,mask(Metallic, Smoothness Map)
Texture dimensions
2048x2048
Polygon count of [Model Name]
treasure hunter_22356 tri
Skull_A_20,603 tri
Skull_B_14,800 tri
Skull_C_16,660 tri
Skull_D_15,544 ti
Skull_E_15,172 tri
Skull_F_14,156 tri
Skull_G_22,528 tri
Skull_H_20,488 tri
Goblin_A_11,529 tri
Goblin_B_10,313 tri
Skull_npc-20402 tri
Pet_Npc-10382 tri
Guard_Npc-5814 tri
Stand-1974 tri
Box-56 tri
Swoard-428 tri
Skull_Barral-4857 tri
Boom-800 tri
Book-180 tri
Mimic-4466 tri
treasure chest01-12990 tri
treasure chest02-2832 tri
Stand-1974 tri
DevilSword-3062 tri
SkullBroA_19,840 tri
SkullBroB_26,944 tri
Spider_A_14,640 tri
Spider_Color variation A_14,640 tri
Spider_B_14,230 tri
Number of meshes/prefabs
29/30
Rigging: Yes
Animation count
15
Animation type list
idle/ open/ close
humanoid/Generic
UV mapping: Yes
LOD information: yes
treasure hunter_LOD0 =22356 tri,LOD0
treasure hunter_LOD1=15688 tri,LOD1
treasure hunter_LOD2=9806 tri,LOD2
Skull_A_LOD0=20,603 tri_LOD1=14,751 tri,LOD2=6460 tri.
Skull_B_LOD0=14,800 tri_B_LOD1=10,330 tri,LOD2= 6444 tri.
Skull_C_LOD0=16,660 tri_B_LOD1=11,196 tri,LOD2= 7120 tri.
Skull_D_LOD0=15,544 tri_B_LOD1=10,858 tri,LOD2= 6900 tri.
Skull_E_LOD0=15,172 tri_B_LOD1=10,594 tri,LOD2= 6740 tri.
Skull_F_LOD0=14,156 tri_B_LOD1=9,932tri,LOD2= 6256 tri.
Skull_G_LOD0=22,528 tri_B_LOD1=12,452 tri,LOD2= 7083 tri.
Skull_H_LOD0=20,488 tri_B_LOD1=10,818 tri,LOD2= 6920 tri.
Goblin_A_LOD0=11,529 tri,LOD1=8658 tri,LOD2=7105 tri.
Goblin_B_LOD0=10,313 tri,LOD1=7876 tri,LOD2= 6236 tri.
Skull_npc_LOD0=20,402 tri/Skull_npc_LOD1=14,092 tri/Skull_npc_LOD2=8,838 tri
Pet_Npc_LOD0=10,382 tri/Pet_Npc_LOD1=7,220 tri/Pet_Npc_LOD2=5,061 tri
Guard_Npc_LOD0=5,814 tri/Guard_Npc_LOD1=4,061 tri/Guard_Npc_LOD2=2,836 tri
Stand_LOD0=1,974 tri/Stand_LOD1=1,712 tri/Stand_LOD2=1,348 tri
Box_LOD0=56 tri/Box_LOD1=24 tri/Box_LOD2=12 tri
Swoard_LOD0=428 tri/Swoard_LOD1=298 tri/Swoard_LOD2=208 tri
Skull_Barral_LOD0=4857 tri/Skull_Barral_LOD1=3499 tri/Skull_Barral_LOD2=2384 tri
Boom_LOD0=800 tri/Boom_LOD1=558 tri/Boom_LOD2=336 tri
Book_LOD0=180 tri/Book_LOD1=124 tri/Book_LOD2=112 tri
Mimic_LOD0=4,466 tri/Mimic_LOD1=3,079 tri /Mimic_LOD2=2,137 tri
chest01_LOD0=12,990 tri/chest01_LOD1=9,074 tri/chest01_LOD2=6,314 tri
chest02_LOD0=2,832 tri/chest02_LOD1=1,946 tri/chest02_LOD2=1,343 tri
Stand_LOD0=1974 tri/Stand_LOD1=1712 tri/Stand_LOD2=1348 tri
DevilSword_LOD0=3,062 tri/DevilSword_LOD1=2,390 tri/DevilSword_LOD2=1,497 tri
SkullBroA_LOD0=19,840 tri_LOD1=13,685 tri,LOD2=9460 tri.
SkullBroA_LOD0=26,944 tri_B_LOD1=12,959 tri,LOD2= 8870 tri.
SpiderA_LOD0=14,640 tri /SpiderA_LOD1= 7565 tri /SpiderA_LOD2= 5369 tri
Spider_Color variation = SpiderA
SpiderB_LOD0=14,230 tri /SpiderB_LOD1=7462 tri / SpiderB_LOD2=5227 tri
Turtle_dragon LOD 0= 14,134tri /Lod1= 9864 tri /Lod2= 6871 tri
Types of materials and texture maps (PBR+Toon)