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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 2021.3.45 or later
- Package size
- 41.5 MB
- Files
- 208
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- 125
- Views in the past week
- 43
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- $9.99 on
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PSX Retro
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PSX Retro: Authentic PS1 style for Unity with low-res rendering, jittery polygons, retro water, and new aspect ratio control. Customizable, optimized, and perfect for retro games!
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PSX Retro screenshot 1
About this asset
PSX Retro – Authentic PlayStation 1 Aesthetics for Unity
Step back into the golden age of 3D gaming with PSX Retro, the complete toolkit for recreating the iconic visual style of the original PlayStation. Transform your modern Unity project into a nostalgic masterpiece with low-resolution rendering, polygon jitter, retro color processing, CRT-inspired effects, and a redesigned post-processing suite that reaches its most powerful form in Version 1.2.
Using the Universal Render Pipeline? You may be interested in RETRO FX URP, a retro visual effects toolkit designed specifically for URP projects.
Try PSXRetro in Action
Download the standalone demo for Linux and Windows and experience how the shaders, post-effects, and camera system replicate the unmistakable PS1 atmosphere.
👉 Demo Link (Linux, Windows & Android)
Why Choose PSX Retro?
Authentic PS1 Aesthetic
Reproduce the characteristic look of PlayStation classics with:
- Affine-style texture behavior
- Vertex snapping and jitter
- Reduced and quantized color depth
- Retro-style water shaders
- Downscale rendering and aspect-ratio-accurate letterboxing
Every piece of the pipeline is designed to stay true to real retro hardware behavior.
PSXRetroTexture Integration
Included with the asset, PSXRetroTexture is a custom Unity Editor tool that converts modern textures into true PS1-style assets.
Features:
- Real-time preview with zoom and drag-and-drop
- 1–8 bit color quantization
- Multiple dithering modes (Floyd–Steinberg, ordered, and more)
- Brightness, saturation, contrast, and hue adjustments
- Resolution reduction and pixel-accurate output
- Save as PNG, overwrite originals, batch process folders, or restore defaults
Perfect for building a consistent low-color, low-resolution art pipeline.
True Retro Performance
Capture the feel of early 3D hardware with:
- Adjustable framerates (15–30 FPS)
- Frame skipping
- Object popping for PS1-style LOD behavior
Designed to perform smoothly from high-end PCs to mobile devices.
Plug-and-Play Workflow
PSX Retro includes:
- A complete Retro Camera Controller
- A customizable retro water shader
- PBR and Unlit retro materials
- Clean, optimized inspectors that expose only relevant settings
No coding required. Just drop in the components and start building.
NEW in Version 1.2 — Enhanced Shader & Post-Processing Suite
Version 1.2 brings the biggest upgrade yet to the retro rendering pipeline, introducing six new visual modules to recreate early 3D graphics and CRT displays more faithfully than ever.
• Advanced Dithering System
New modes: 4×4, 8×8, luminance, RGB, and PS1-style dithering
- adjustable intensity for authentic low-bit patterns.
• Dynamic Tones / Posterization
New retro presets (Game Boy, Pocket, Four-Tone, Eight-Tone)
Fully customizable tone count (up to 256), palette colors, threshold & colorization.
• Color Adjustments
Built-in brightness, saturation, and contrast controls for fine-tuning the retro look.
• Levels Correction
Professional-grade input/output level controls to simulate CRT contrast and washed-out highlights.
• Improved CRT Scanlines
Horizontal or vertical scanlines with configurable frequency and intensity.
• New Bloom / Glow
Rebuilt multipass bloom for a smoother, more natural glow—perfect for late-90s aesthetics.
Key Features
Low-Resolution Rendering
Downscale to 320×240, 640×480, or any custom resolution for a pixel-sharp retro image.
Aspect Ratio Control
- Free Aspect: Stretch to fill the viewport
- Smart Inspector automatically hides settings when not relevant.Resolution Dependent: Maintain PS1-style aspect ratios with black bars
Shader Variety
- Lit: Gouraud, Phong, Flat shading
- Unlit: Pure color
- PBR & Masked Variants: Metallic, roughness, mask maps
- Retro Water: Waves, foam, HSV control, dual-layer scrolling textures
Post-Processing (PSXRetroPost)
- Dithering modes
- Dynamic tones
- Color adjustments
- Levels correction
- Horizontal/vertical scanlines
- Bloom/glow
- Quantized color palettes (1–8 bits)
Perfect For
- Indie developers creating retro-style 3D games
- Prototypes needing quick PS1 visuals
- Game jams
- Nostalgic projects or stylized rendering experiments
Get Started in Minutes
- Add PSXRetroCameraController to your scene’s camera
- Enable Downscale for PS1-accurate resolution
- Convert textures using PSXRetroTexture
- Add PSXRetroWater for animated waves
- Apply retro shaders (PSXRetro, PBR, Mask)
- Enable post-processing modules as needed
No scripting required. The entire system is fully component-driven.
From the publisher's Asset Store listing.
Technical details
=== Content ===
- Number of Unique Meshes: 30.
- Number of Unique Materials: 62.
- Number of polygons: 12 to 8.775.
- Texture sizes used:
- 128x128 (24)
- 1024x1024 (7)
- 512x512 (3)
- 64x64 (3)
- 256x256 (2)
- 128x256 (1)
- Types of texture maps: BaseMap, Emissive, MaskMap, NormalMap.
=== Statistics ===
The package includes:
- 13 FBX models.
- 16 Prefabs.
- 62 Materials.
- 40 Textures.
- 1 Cubemaps.
- 2 Demo Scene(s) with preconfigured Lightmap.
=== Notes ===
- Optimized 3D Models for performance.
- Baked GI included.
- Post Processing Setup provided.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.60f1 | Compatible | Not listed | Not listed |
| 2022.3.62f2 | Compatible | Not listed | Not listed |
| 2021.3.45f2 | Compatible | Not listed | Not listed |
As listed on the Asset Store.