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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2021.3.29 or later
- Package size
- 1.5 MB
- Files
- 38
- Favorites
- 12
- Views in the past week
- 9
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $7.50 on
Keywords
Timed Rewards
This tool offers developers a simple to use and feature-rich approach to a recurring user reward system. Increase user retention with little effort by personalizing a reward system unique to your app!
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Price history
Last 6 months
USDAsset preview
1 / 10
Timed Rewards screenshot 1
About this asset
The Pleebie Jeebies Timed Rewards asset offers developers a simple to use and feature-rich approach to a user reward system. Simply drag and drop in to a scene, setup the desired rewards for users, and the asset takes care of the rest.
Main features:
- Build a list of rewards for users to collect on a custom set time interval
- Feature-rich script allows personalization of the reward system as desired (see the documentation or next section for specific details)
- Detailed documentation provided in PDF or WEB form to aid in any setup required
- Open source code to allow custom method calls or any personalization
- UI sprites provided to be personalized for any color scheme
- Generic prefabs given to aid in the setup process
- All UI panels optimized for any resolution and orientation
- All code is efficient, optimized, and well documented making this asset excellent for any type of development
- Variables have been given detailed tooltip information to aid in any configuration process
Specific Features:
- List of rewards can be as many as desired to be rewarded on any time period
- Sample reward types are provided to display reward collection
- Custom reward method calls to allow collection of any type of reward, even blank ones
- Decide if users should be punished when a Timed Reward is missed by missing that reward, resetting all rewards, or pausing reward progress
- Decide if the Timed Rewards UI should popup at program start
- Set a start date and/or stop date so rewards can't be claimed before or after the set dates
- Ability to reset user progress and gain all new rewards by an updated app version
- Ability to reset rewards after all are claimed or missed
- Make a first reward free to the user or have to wait
- Decide if the claim button should claim all available rewards
- Customize or turn off the text popups like when a reward is claimed
- Ability to have a separate panel which shows when a reward is available
- Ability to display icons over the rewards to represent if the are locked, unlocked, claimed, or missed
Also Includes:
- 3 demo scenes to test all the features this asset has to offer
- Several prefabs which are ready-to-use in any scene
- Extra sprites in white allowing quick color changes in the inspector
- Some TextMesh Pro title presets
If you have any questions, a request, or something isn't working please don't hesitate to contact us at: [email protected]
From the publisher's Asset Store listing.
Technical details
- This asset utilizes C# code to control the Timed Rewards UI and uses PlayerPrefs to record and store the data required to remember what users have or haven’t done. Because of this, it should be noted that clearing PlayerPrefs will effectively reset the data which will cause the Timed Reward system to restart. This is by design and is used for app updates or reward rollovers
- Detailed documentation provided in PDF or WEB form to aid in any setup required
- All code is well documented and variables have been given detailed tooltip information to aid in any configuration process
- Prefabs and code samples are provided where necessary to get started
- Efficient and optimized code suited for any type of development
- Supported and tested on Unity LTS versions 2020 and higher
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.29f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.