VFX Delay Scale Discoloration Tools 2023 View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.10 or later
Package size
170 KB
Files
6
Views in the past week
6

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VFX Delay Scale Discoloration Tools 2023

by KatidaAdamMan Publisher (opens in new tab)

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To efficiently batch resize, recolor, and delay particle systems, use an automation tool.

Price $7.99

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Price history

Last 6 months

USD
Price history for VFX Delay Scale Discoloration Tools 2023, 6 months Current $7.99; lowest $7.99; highest $7.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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VFX Delay Scale Discoloration Tools 2023 screenshot 1

VFX Delay Scale Discoloration Tools 2023 screenshot 1

About this asset

What is provided?

Color change (Discoloration) :

At the same time, you can adjust the color scale and change the color of the particle effects in batches. You no longer need to repeatedly modify the parameters to achieve a perfect effect. And it supports real-time preview.

1. Change the H parameter of HSV, and adjust the color parameters of all particle effects in batches.

2. Support changing the color of the shader and maintain consistency with the particle system. Support color change for "_Color" and "_TintColor" parameters. Full customization will be available in the future.

3. Real-time preview, even in the editor, you can preview directly, which is very convenient.

Zoom:

1. Batch scaling of the particle system, which is the most basic.

2. Support scaling of mesh and skinmesh.

3. Support selecting multiple GameObjects for scaling

4. The scaling tool supports saving as a new Prefab

5. Support one-click to add an empty particle system for the root node, without wasting performance

6. Support real-time preview, play, pause, stop.

7. Zoom tool supports reset operation

Delay:

1. Provide a batch delay operation for particle effects without destroying the playing time of each particle effect.

2. Replace the function of removing the minimum delay. If you no longer need the delay and want to start playing from 0, and keep part of the delay of the child particle system, it is very useful.

"Delay" works great for copied VFX. Sometimes you need to delay some of the same effects. For example, a bullet is fired every delay of 1s. It works.

Future plan:

1. Add a function valid for all shaders for color change

2. Add the function of decolorizing the picture.

Support:

1. Good UI page and error prompt, very friendly

2. Good usage documentation, very brief

3. Contains source code, including detailed notes. Very easy to modify.

If you need my help, please contact my email: [email protected]

From the publisher's Asset Store listing.

Technical details

Technology:

1. Contains 3 editor scripts with detailed notes.

2. A demo is provided, but because it is used in the editor window, the effect of the demo is very small

3. A detailed PDF document is provided, which is very detailed.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.10f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.