Obstacle Avoidance View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.18 or later
Package size
413 KB
Files
19
Favorites
19
Views in the past week
7

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

Keywords

Obstacle Avoidance

by SebasEmiiEditor (opens in new tab)

No ratings yet

Obstacle Avoidance It is for our NPC to avoid the obstacles that bother him to reach his goal.

Price $4.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Obstacle Avoidance, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 3

Obstacle Avoidance screenshot 1

Obstacle Avoidance screenshot 1

About this asset

Obstacle Avoidance It is for our NPC to try to avoid the obstacles that bother him to reach his goal.

CONFIGURATION

There are two ways to avoid the obstacle, by rays or by a sphere. You can choose the one you want and with only add the AvoidanceByRay or AvoidanceBySphere component to an object, its ready to be used.

FEATURES

-Can dodge obstacles of any size.

-Can specify with obstacles need to be avoid using layers.

-Knowing what we have around us, knowing if they are of X type in particular.

-Know which of these obstacles is closer to give it priority.

-Have a rotation speed and a dodge value.

-Have two components to choose to use a sphere or ray to detect obstacles.

-Works nicely in 3D mode.

EDITOR

It has an editor extension that visualizes the range, rays and angles with colors that can be changed individually for each object and it can be edited from the scene itself using handles.

Document

From the publisher's Asset Store listing.

Technical details

-Can dodge obstacles of any size.

-Can specify with obstacles need to be avoid using layers.

-Knowing what we have around us, knowing if they are of X type in particular.

-Know which of these obstacles is closer to give it priority.

-Have a rotation speed and a dodge value.

-Have two components to choose to use a sphere or ray to detect obstacles.

-Works nicely in 3D mode.

-It has an editor extension that visualizes the range, rays and angles with colors that can be changed individually for each object and it can be edited from the scene itself using handles.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.18f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.