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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.3.31 or later
- Package size
- 144 KB
- Files
- 45
- Favorites
- 1
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Property Binding
PropertyBinding is a utilization tool that enables designers to dynamically bind any properties from other objects in the Editor, allowing for more flexibility and customization in development.
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Property Binding screenshot 1
About this asset
With PropertyBinding, programmers can declare a field typed as PropertyBinding<T> in any serializable classes. Designers can then assign an object and one of its properties to the field in the editor. This allows the code to read the assigned property via the bound field at any time.
PropertyBinding is typically used in UI views, VFX controllers, and other contexts where properties from other objects need to be bound in the editor and read in the runtime.
The manual can be viewed at this link.
From the publisher's Asset Store listing.
Technical details
- Support binding to properties from other objects and accessing them via a field
- Support binding to static properties
- Support parameters that are either manually specified or dynamically bound to properties.
- Support binding to properties from generic types
- Support bind to a designated property from a dynamic object at runtime
Note: AOT platforms are currently not supported when using generic types.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2021.3.31f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.