Procedural Walk Animation System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.58 or later
Package size
12.3 MB
Files
23
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Procedural Walk Animation System

by IMORI STUDIO (opens in new tab)

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Procedural walk animation system for character movement. IK legs, body stabilization, head tracking & arm swing. One-click setup, works with any movement controller. Complete source code.

Price $14.99

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Asset preview

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Procedural Walk Animation System screenshot 1

Procedural Walk Animation System screenshot 1

About this asset

Professional procedural walk animation system for Unity that creates character movements without using pre-made animation clips. Features advanced IK leg system, body stabilization, head look, and arm swing animations.

Key Features:

• Real-time inverse kinematics for natural leg movement

• Automatic ground detection and foot placement

• Natural body leaning and stabilization

• Intelligent head tracking system

• Procedural arm swing during movement

• Compatible with any movement controller

• Optimized for multiple characters

• Easy setup with one-click component addition

Perfect for developers who want realistic character animations without the complexity of traditional animation workflows.

From the publisher's Asset Store listing.

Technical details

TECHNICAL SPECIFICATIONS:

• Unity Version: 6000.0+

• Platform Support: All platforms supported by Unity

• Scripting: C# scripts included

• Dependencies: None

• License: Commercial License

SYSTEM REQUIREMENTS:

• Unity 6000.0 or newer

• Character with Humanoid rig (or custom rig with fallback system)

• Any movement system (or use included SimpleMovementController)

ARCHITECTURE:

• Modular component-based system

• Uses Unity's OnAnimatorIK system

• No external dependencies

• Optimized for multiple characters

COMPONENTS INCLUDED:

• ProceduralAnimationController (Main controller)

• ProceduralLegIK (Leg animation with ground adaptation)

• ProceduralBodyStabilization (Body movement and breathing)

• ProceduralHeadLook (Head tracking system)

• ProceduralArmSwing (Arm movement during walking/running)

• ProceduralAnimationPreset (Configuration system)

• SimpleMovementController (Demo movement controller)

EDITOR FEATURES:

• Custom editor interfaces

• One-click component setup

• Real-time parameter adjustment

• Preset management system

• Help tooltips and validation

PERFORMANCE:

• Optimized raycasts with conditional checks

• Efficient mathematical calculations

• Caching system for frequently calculated values

• Suitable for multiple simultaneous characters

• Minimal performance impact

INTEGRATION:

• Works with any movement controller

• Compatible with existing animation systems

• Easy API for custom integration

• Blendable with traditional animations

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.58f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.