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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.58 or later
- Package size
- 12.3 MB
- Files
- 23
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- 1
- Views in the past week
- 18
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- $14.99 on
Keywords
Procedural Walk Animation System
Procedural walk animation system for character movement. IK legs, body stabilization, head tracking & arm swing. One-click setup, works with any movement controller. Complete source code.
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Last 6 months
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Procedural Walk Animation System screenshot 1
About this asset
Professional procedural walk animation system for Unity that creates character movements without using pre-made animation clips. Features advanced IK leg system, body stabilization, head look, and arm swing animations.
Key Features:
• Real-time inverse kinematics for natural leg movement
• Automatic ground detection and foot placement
• Natural body leaning and stabilization
• Intelligent head tracking system
• Procedural arm swing during movement
• Compatible with any movement controller
• Optimized for multiple characters
• Easy setup with one-click component addition
Perfect for developers who want realistic character animations without the complexity of traditional animation workflows.
From the publisher's Asset Store listing.
Technical details
TECHNICAL SPECIFICATIONS:
• Unity Version: 6000.0+
• Platform Support: All platforms supported by Unity
• Scripting: C# scripts included
• Dependencies: None
• License: Commercial License
SYSTEM REQUIREMENTS:
• Unity 6000.0 or newer
• Character with Humanoid rig (or custom rig with fallback system)
• Any movement system (or use included SimpleMovementController)
ARCHITECTURE:
• Modular component-based system
• Uses Unity's OnAnimatorIK system
• No external dependencies
• Optimized for multiple characters
COMPONENTS INCLUDED:
• ProceduralAnimationController (Main controller)
• ProceduralLegIK (Leg animation with ground adaptation)
• ProceduralBodyStabilization (Body movement and breathing)
• ProceduralHeadLook (Head tracking system)
• ProceduralArmSwing (Arm movement during walking/running)
• ProceduralAnimationPreset (Configuration system)
• SimpleMovementController (Demo movement controller)
EDITOR FEATURES:
• Custom editor interfaces
• One-click component setup
• Real-time parameter adjustment
• Preset management system
• Help tooltips and validation
PERFORMANCE:
• Optimized raycasts with conditional checks
• Efficient mathematical calculations
• Caching system for frequently calculated values
• Suitable for multiple simultaneous characters
• Minimal performance impact
INTEGRATION:
• Works with any movement controller
• Compatible with existing animation systems
• Easy API for custom integration
• Blendable with traditional animations
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.58f2 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.