LSPP - God Rays, Volumetric Lighting & Light Shafts for Unity URP View on Asset Store (opens in new tab)

Package details

Latest version
3.4.0
Last updated
First released
Unity version
2022.3.0 or later
Package size
256 KB
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39
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LSPP - God Rays, Volumetric Lighting & Light Shafts for Unity URP

by OccaSoftware (opens in new tab)

4.5 / 5 · 16 ratings

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Price $25.00

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Price history

Last 6 months

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Price history for LSPP - God Rays, Volumetric Lighting & Light Shafts for Unity URP, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov Version 3.4.0 released 17 Aug 2026 v3.4.0

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LSPP - God Rays, Volumetric Lighting & Light Shafts for Unity URP screenshot 1

LSPP - God Rays, Volumetric Lighting & Light Shafts for Unity URP screenshot 1

About this asset

🟡 LSPP – God Rays, Volumetric Lighting & Light Shafts for Unity URP

Create stunning, cinematic lighting effects in your Unity scenes with LSPP — a fast, lightweight god rays and volumetric lighting solution built specifically for the Universal Render Pipeline (URP).

Whether you’re developing a realistic open-world environment or a stylized atmospheric scene, LSPP helps you achieve breathtaking light shafts, soft volumetric lighting, and sunbeam effects — all with outstanding performance and simple setup.

🌤 Cinematic Lighting for Unity URP

LSPP adds dynamic god rays, volumetric lighting, and light shafts to your Unity projects using a fully screen-space approach optimized for URP.

No complex scene setup, no heavy performance hit — just drop it into your post-processing stack and instantly transform your lighting into something truly cinematic.

Perfect for:

  • Sunlight streaming through trees or windows
  • Atmospheric interiors and tunnels
  • Stylized light shafts in foggy or dusty environments
  • Realistic volumetric scattering and light bloom effects

⚡ Fast, Optimized, and Built for Performance

LSPP was engineered for developers who need beautiful lighting effects without sacrificing frame rate.

Using efficient screen-space light scattering, LSPP calculates occlusion, shadow, and light diffusion directly from scene depth and camera data.

  • Optimized for real-time rendering
  • Compatible with Deferred and Forward rendering paths
  • Tested on PC and Console builds for stable, smooth performance
  • Lightweight shader design with adjustable quality settings

🎛 Flexible Controls and URP Volume Integration

LSPP integrates seamlessly with Unity’s Volume system, letting you define different lighting setups per scene or area — just like Unity’s built-in effects.

You can control intensity, length, color, shadow softness, and blend modes, giving you total creative flexibility.

Configurable parameters include:

  • Light intensity & scatter falloff
  • Ray color, tint, and blending
  • Shadow strength and occlusion depth
  • Per-volume control through URP profiles

This design makes LSPP feel like a native part of the Unity rendering stack — no hacks, no workarounds.

🔧 Technical Overview

Compatibility:

  • Unity 2022.3 LTS ✅
  • Unity 6 ✅
  • Universal Render Pipeline (URP) ✅
  • Built-in and HDRP ❌

Rendering:

  • Deferred ✅
  • Forward ✅

Platforms:

  • PC ✅
  • Console ✅
  • WebGL ❌
  • Mobile ❌
  • VR ❌

APIs:

  • DirectX, Vulkan, Metal, OpenGL 

🌍 Why LSPP?

  • Adds cinematic depth and atmosphere instantly
  • Built by Unity VFX specialists for the Universal Render Pipeline
  • Lightweight, optimized, and fully documented
  • Designed for both realistic and stylized lighting styles

Join thousands of developers using OccaSoftware tools to bring world-class lighting and rendering effects to Unity.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.0f1 Not listed Compatible Not listed

As listed on the Asset Store.