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LSPP - God Rays, Volumetric Lighting & Light Shafts for Unity URP
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About this asset
🟡 LSPP – God Rays, Volumetric Lighting & Light Shafts for Unity URP
Create stunning, cinematic lighting effects in your Unity scenes with LSPP — a fast, lightweight god rays and volumetric lighting solution built specifically for the Universal Render Pipeline (URP).
Whether you’re developing a realistic open-world environment or a stylized atmospheric scene, LSPP helps you achieve breathtaking light shafts, soft volumetric lighting, and sunbeam effects — all with outstanding performance and simple setup.
🌤 Cinematic Lighting for Unity URP
LSPP adds dynamic god rays, volumetric lighting, and light shafts to your Unity projects using a fully screen-space approach optimized for URP.
No complex scene setup, no heavy performance hit — just drop it into your post-processing stack and instantly transform your lighting into something truly cinematic.
Perfect for:
- Sunlight streaming through trees or windows
- Atmospheric interiors and tunnels
- Stylized light shafts in foggy or dusty environments
- Realistic volumetric scattering and light bloom effects
⚡ Fast, Optimized, and Built for Performance
LSPP was engineered for developers who need beautiful lighting effects without sacrificing frame rate.
Using efficient screen-space light scattering, LSPP calculates occlusion, shadow, and light diffusion directly from scene depth and camera data.
- Optimized for real-time rendering
- Compatible with Deferred and Forward rendering paths
- Tested on PC and Console builds for stable, smooth performance
- Lightweight shader design with adjustable quality settings
🎛 Flexible Controls and URP Volume Integration
LSPP integrates seamlessly with Unity’s Volume system, letting you define different lighting setups per scene or area — just like Unity’s built-in effects.
You can control intensity, length, color, shadow softness, and blend modes, giving you total creative flexibility.
Configurable parameters include:
- Light intensity & scatter falloff
- Ray color, tint, and blending
- Shadow strength and occlusion depth
- Per-volume control through URP profiles
This design makes LSPP feel like a native part of the Unity rendering stack — no hacks, no workarounds.
🔧 Technical Overview
Compatibility:
- Unity 2022.3 LTS ✅
- Unity 6 ✅
- Universal Render Pipeline (URP) ✅
- Built-in and HDRP ❌
Rendering:
- Deferred ✅
- Forward ✅
Platforms:
- PC ✅
- Console ✅
- WebGL ❌
- Mobile ❌
- VR ❌
APIs:
- DirectX, Vulkan, Metal, OpenGL
🌍 Why LSPP?
- Adds cinematic depth and atmosphere instantly
- Built by Unity VFX specialists for the Universal Render Pipeline
- Lightweight, optimized, and fully documented
- Designed for both realistic and stylized lighting styles
Join thousands of developers using OccaSoftware tools to bring world-class lighting and rendering effects to Unity.
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.0f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.